Statesman started the discussion by addressing several questions & concerns:
1. We're going to be re-evaluating ALL the armor sets - not just changing their art. So EVERY issue involved with Ice, Dark, Stone, etc. is going to be looked at.
2. Fear changes are across the board. Any power with fear will change from "foe running away" to "foe cowering and not moving."
3. Mission Slider - Update 3.
4. Yes, I'm still worried about Super Reflexes being a tad gimped. We're watching it.
5. Yes, we'll do trenchcoats - not in Update 3, but soon after.
6. We're done with Blizzard - for the moment.
7. We are not looking at Flight or Energy Blast.
8. I do want to tweak Shadow Shard and Rikti Crash Site so that they're more user friendly - and worthwhile. I can't give a time table yet, but I want to squeeze in a couple of changes as soon as possible.
9. We will have a system to do missed lower level content - eventually.
10. The DVD special edition xtras will be available to current players - we haven't yet decided on how we're going to get it to them.
11. We aren't planning on adding more Pet Controls anytime soon, but they are definitely needed as we expand pets (remember what I said about adding a 10th power to every set....)
12. I'll note that people want the Friends list expanded.
13. I'll also note the auto decline for team invites.
14. Same with a better UI for buying several Enhancements.
15. Weather effects aren't scheduled any time soon.
16. Adding Tanker damage has become a little problematic. It makes the[m] almost too powerful...but it's an ongoing issue internally. We are definitely adding more aggro control to the Tanker.
17. Mind Control - outside of Fear - there are not any more changes planned in the immediate future.
Talk about a mouthful!
Regarding Supergroups and High Level Missions:
Supergroups will not get larger...
We will have some stuff for high level groups...not Hamidon class (not even close) but tough. That's a planned tweak for Rikti Crash Site and Shadow Shard.
And Bases:
Bases are in City of Villains
I'm not sure what this means exactly, more details to follow...
Something for everyone...
Yes, we'll put stores on the map.
Yes, we'll look into timed missions counting while offline.
I'm very happy about the stores, even though the NPC Stores guide on coh.warcry is top-notch!
ATTN Scrappers and Tankers!
We're working (or more precisely our wunder-programmer Martin) on a change to melee combat that will enable you to hit runners. No more angling just in front of the fleeing foe - yep - you can punch him from behind!
We hope to get this into Update 3, but it needs testing. But I thought you'd like to know.
Good, Great, Yippie!
The ONLY thing about Regeneration is that internal playtesting has shown that it MIGHT be a little too good. But that's an impression - there will be nothing immediate changed and there might be nothing at all. It's just on my list of things to look at, that's all.
This is great! Not only do Statesman and the Cryptic team want to make the best game they can, they listen to us (the players) and they let us know what they are doing.
Good on ya, Statesman! We love you too!
By the way, if you like what the developers are doing, have some suggestions, or you're upset about some changes, be sure to make your voice heard on the [url=http://boards.cityofheroes.com/ubbthreads.php?Cat=]Official Forums[/url], I think they've proven that they listen. And, hey, don't forget about your friends here at Warcry! We're not the developers, but we're always willing to listen and talk about City of Heroes.
Alright, Heroes, get out there and take a bite out of crime!
