February Letter to the Players
Welcome to the February edition of the Asheron''s Call Letter to the Players. The AC Live team has been extremely busy this past month, and February will bring some interesting changes to Dereth.
Have you ever seen a Snowy Mattekar in the middle of the desert? Or a swamp-dwelling Mosswart hanging out in the snow on a tall mountain? Well, when the Virindi story arc ended, the creatures of Dereth went through a shift from their old homes to new ones based off of a more consistent level structure. While this created more definable areas for players to hunt in, it also placed creatures in previously non-native areas. For February, we are revamping the monster generators to create hunting areas that are based on a more consistent leveling structure but adhere to the history, background and nature of the creatures that will be used in these areas.
We strongly recommend logging out in a safe area before the February prop-and by "safe," we don''t mean your favorite muling spot in the Dires!-Try inside your house or a city. This is going be a multi-prop process; this month you''ll see monsters redistributed, and next month they will be going through a rebalancing phase.
Several months ago, we posted an article about duplicated housing objects and how they affect you. We have continued our quest to eliminate duplicated housing objects, and although we have not yet completely solved this problem, we have made significant progress.
In addition, this month we have made several small changes that should help the owners of houses with duplicated hooks or storage resolve their situations more easily. Starting with the February update, duplicated housing objects will attempt to synchronize with the house that owns them so that when the house is loaded, the duplicate object has the current owner information. This will fix the problem in which a new owner does not have access to hooks or storage duplicated before he or she purchased the house. It is important that you can access any duplicated housing objects in order to clean them out. Starting in February, duplicated objects will automatically delete themselves, but only if they are empty. The February event will also see some new code that better synchronizes the number of hooks that you have in use at any one time.
A few months ago we released information on how to determine if you had duplicate hooks and storage in your house. That information is now obsolete. The information below explains how to tell if you have duplicate housing objects and what you can do if your housing objects have been duplicated.
How do I tell if I have duplicated hooks/chests?
You can determine if you have duplicated housing objects by using the [ and ] keys on your keyboard to select the items near you. If you have two or more storage chests, for instance, you will be able to flip between both chests using the [ and ] keys, even though you can only see one chest and select one chest with the mouse. Once you have selected one of the duplicated housing objects with the keyboard, use the R key to open the object so that you can remove the contents.
How do I get rid of the duplicated hooks/chests?
Once you have identified a duplicated hook or chest, empty both instances. When you empty the "fake" copy of the hook/chest, you will see a message explaining that the hook/chest was a duplicate and that it will now be deleted. The hook or chest will disappear a few seconds later. Please note that the duplicated hook/chest will NOT disappear until it is empty, so you must remove all objects-including empty backpacks-from the chest. Once the duplicate hook/chest has disappeared, it will be safe once again to use the "real" instance of your hook or chest that remains.
What if I''m not around when my hooks and storage duplicate? Will I lose everything?
The primary risk of item loss from duplicated housing objects occurs when you are transferring items to and from your hooks or storage, since you may unknowingly place an item in a duplicated storage object. As a result of the February fix, you can no longer add items to a duplicated hook or chest-if you attempt to do so, you will see a message explaining that this is a duplicated object and that you should empty it immediately. So the risk of losing items due to duplicated housing objects is very small.
A special note for villa owners: One model of villa has two hooks located in the same place (in the corner of the room that contains the portal into the dungeon). This is not actually a duplicated hook situation; both of these hooks are legitimate hooks correctly linked to your house. Therefore, one of these hooks will not delete itself when empty. Because these two hooks overlap, there is some potential for strange interactions between the physics of hooked objects. Therefore, we recommend that you only use one of these hooks at a time.
Changes to the Queen''s Quest
We''ve modified the Queen''s Quest slightly to help those who may have been flagged as having finished the quest but never got the quest reward. To address this issue, we''ve adjusted the Queen''s Quest so that it can be repeated every three months. If you completed the quest more than three months ago-even if you completed it successfully-you will now be able to repeat the quest and receive the reward. How do you tell if your timer has expired and you are allowed to repeat the quest? You can find out by speaking to one of the Tumeroks in Timaru. If they no longer greet you as "Queenslayer" or talk about your brave exploits defeating the Olthoi Queen, you can complete the quest again.
Post-Creation Specialization Limit
When post-character creation skill untraining and specialization were introduced, we instituted a limit of 50 skill credits that could be invested in specializing skills. This was the same limit newly created characters had. Further discussion of the system led us to decide that at some point we''d want to increase that limit; however, we wanted to evaluate what changes this might have on the game before we did so. We wanted to give ourselves time to observe the effects of the skill specialization system since it would be nearly impossible to revert unbalanced characters, and we wanted to be careful of going overboard. Now that we understand the effects of the system, we feel that our previous concerns have been addressed. We have raised the limit to what we''d originally proposed; i.e., to 64 skill credits. Some of you got to take advantage of this a bit early because some of the code snuck through in January, but in February everyone will be able to spend 64 skill credits in specializing skills.
That''s it for the big changes in February. Of course, that''s not all that we have in store for you in the future, but for further updates on content, you''ll just have to wait and see... As always, enjoy the game, and thank you for playing Asheron''s Call.
-The Asheron''s Call Team