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City Of Heroes: Statesman's Morning Continues...

| 23 Nov 2004 11:48

I'll address those "unaddressed" issues above....

1. Untyped damage - There shouldn't be such a thing in the game. In other words, every damage has a "type", but the text in the chat windows does occaisonally say "Untyped." This is because we didn't want things like, say, the Vahzilok vomit, to be described as "fire". We'd eventually like it to be "toxic", but we haven't added that yet (and resistances to it in powers). I've asked Geko to recheck this to make sure he hasn't made any errors.

2. Ice Tankers WILL get Status Protection.

3. Mob hit point increase and the Endurance problems. Right now, we've seen that most players take Fitness and in the levels where the mob difficulty comes into play, they've slotted up Stamina to some degree. But we're monitoring things right now to see what effect is on those who don't have Stamina....

4. The US/Rooted problem. Yes, people hate being immobilized; it's on the list of things to look at it. But if we change them, there will be some nerfing of the power to compensate.

5. The Archetype description in character creation should be changed to say that they are the third best melee damage type in the game.


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How do you feel about the fact that the vast majority of players consider a power pool mandatory, and that you yourself are balancing the game around it?
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Ooooohhh. That's a good question. I'm disappointed in myself for creating the situation. But at least we give out 4 possible Power Pools...so that it isn't too much of a sacrifice to spend it on Stamina. I can see, however, making a change in the future where the Fitness set becomes inherent. However, that would be something to do in the future and I'm not contemplating it now.

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