News

City Of Heroes: Currently Testing in the Training Room - 12/3/04

| 4 Dec 2004 05:16

Interersted to see what's up on Training Room? Here's a short list of what's what.

Zone events
" Ghost Ship path adjusted

" Giant Octopus encounter modified

" Clockwork Paladin spawn fixed

New Chatserver
" Speech bubbles no longer default to black with black text.

New Zone: Striga Isle
" Heroes can board ships to Striga Isle in Independence Port as well as Talos Island.

Tasks
" Rewarded enhancements are never larger than level 53

Graphics
" Fixed bug causing characters that existed prior to Update 3 to look different. The problem will still appear on the character selection screen until the character is logged in to the game. Once the character has been logged in, the problem will be fixed and the character will look as they did before the update.

Powers
" Boosted damage of Ignite patch.

" Blizzard and Freezing Rain will now Knock Down flyers. Targets no longer need to be near the ground to fall if affected by these powers.

" Reduced Max Damage resistance of all archetypes except Tankers.

" Increased Tanker Damage.

" Changed Tanker Taunt to an AoE Taunt. Increased Recharge Time, and increased duration of taunt effect. Tanker Taunt is an Auto Hit and does not require a ToHit roll.

" Pool/Challenge no longer Auto hits. Gave it a 20% Accuracy Bonus.

" Slightly Reduced Accuracy of Provoke.

" Made all Tanker attack powers (secondary set) generate hate from all nearby foes. The more damage the power does, the greater the affected area. This effect does not kick in until after level 5, and slowly ramps up from there. The intent is to reduce a tanker's reliance on Taunt powers, and encourage the use of attack powers to keep villains attention on them.

" Renamed Scrapper Taunt powers to "Confront" (This is a single targeted Taunt, so the name change is to differentiate it from Tanker Taunt). Scrapper "Confront" is an Auto Hit and does not require a ToHit roll.

" Fixed problem with Lts moving slower than minions.

" Reverted villain AI behavior towards Burn and Ignite. As before, they will be afraid of Burn and Ignite, but can be taunted back into it.

" Added Damage Resistance to Warshade Eclipse power.

" Added Damage Enhancements to Controller/Epic/Fissure power.

" Epic/Mind over body now also resists Psionics.

" Epic/Charged Armor now also resists Energy.

" Fixed a bug that caused foes that were afraid of the Spectral Terror to keep attacking it instead of being afraid of it.

" Wet Ice now Resists Sleep effects.

" Changed Blaster/Epic/Unstoppable to Force of Nature. Removed Resistance to Mez (sleep, hold, disorient, knockback, etc.) effects and reduced total damage resistance.

" Increased Warshade/Unchain Essence Recharge time.

" Fixed bad short help for PeaceBringer secondary set.

" Removed Shadow Maul from Skull Boss (Bone Daddy) and replaced it with a new power.

" Short Circuit now does extra damage to most robots and mechanical foes.

" Changed Kheldian Cosmic Balance and Dark Sustenance (formerly Inter-spacial Link) to give protection to Mez effects for each controller teammate, instead of a "Resistance" to mez. That is, each Controller on your team will make it harder for enemy Mez attacks to actually work on you. More Controller Teammates will be needed to protect you from more powerful or multiple mez attacks.

" Increased -Fly on Web Grenades.

" Modified Hamidon powers.

" Fixed Dark Nova Emanation range/range check (should now be 60 feet like Bright Nova version).

" Endurance gained from Rise of the Phoenix will now increase with END Enhancements.
Fixed typo in Shadow Maul description. Changed text to "High" damage (no power change).

" Removed Disorient from Mutation, and increased duration of the buff.

" Reduced Manipulation/Invoke Panic Accuracy.

" Fixed Animate Stones immunity to Disorient, Hold and Immobilization. Also, Animate Stone can now Jump.

" Malta Turrets will no longer be destroyed when you defeat the Engineer that created it.

" Added resistance to Toxic Damage to Fiery Aura/Healing Flames.

" Added resistance to Toxic Damage to Ice Armor/Hoarfrost.

" Added resistance to Toxic Damage to Invulnerability/Unyielding Stance.

" Added resistance to Toxic Damage to Invulnerability/Unstoppable.

" Added resistance to Toxic Damage to Stone Armor/Earthss Embrace.

" Added resistance to Toxic Damage to Regeneration/Moment of Glory.

" Added resistance to Toxic Damage to Regeneration/Resilience.

" Added resistance to Toxic Damage to Regeneration/Reconstruction.

" All Build Ups, Aims, damage buffs and debuffs will now affect Toxic Damage types.

" Added inherent Taunt to Tanker Epic Powers.

" Added inherent Criticals to Scrapper Epic Powers.

" Scrapper Integration and Instant Healing can no longer be used at the same time (they are now mutually exclusive). Instant Healings recharge time has been reduced from 60 seconds to 15 seconds. Integration now offers some increased Regeneration, and can accept Healing Enhancements.

" Moment of Glory now lasts longer (120 seconds). Additionally, resistance to Healing has been reduced, so you can now be healed more from healing powers (not 100%) while MoG is active. Regeneration rate will still be zero and will not increase with powers that boost HP regeneration rate. Also, fixed some gaps in MoG Mez protection.

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