Statesman recently requested some community opinions on the Kheldian Epic ATs:
We've taken a look at the various comments about the Kheldian Archetypes and we've come up with a couple of possible solutions. Feel free to post responses...
First, players are concerned about the inherent weakness of the Kheldians. Solo, a kheldian does -30% damage and has -30% to resistances. For every player who teams up with a Kheldian, a player receives a buff to damage or defense...Currently, it's balanced so that a Kheldian needs to team up with 3 other people to become baseline. After this point, a Kheldian can far outstrip other Archetypes in terms of damage and defense...
But this starting weakness has especially hit the solo and small team player. So our solution: decrease the Kheldian hit points to the normal level of a Blaster, decrease the group damage & resistance bonus BUT remove their inherent damage resistance de-buff. And we'd also give a slight psi resistance when a Controller is in a group.
If you have a view, visit the forums and get your voice heard.
