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Dungeons And Dragons Online: DDO News: Devspotting

| 14 Jan 2005 20:13

While not entirely on topic, Jason Booth drops by the offical forums and expound a bit on the power curve, game dynamics, and action gaming versus RPGs, among another topics.

One thing that really excites me about D&Do is that we have a lot of tactics available for people to use; both from the core rules, and from our real-time combat system. As designers, it's going to be important for us to prevent the power curve from obscuring the usefulness of those tactics (because using tactics successfully is half the fun). This is another reason why instancing, limited resources, and controlled party sizes are so vital to our design; they allow us to control the difficulty level in a manner that can't be done in a normal MMP layouts, and allows us to force creative thinking onto the play space.

You can read the entire thread starting here, or skip directly to Jason Booth's first, second, or third post in the topic.

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