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Dark Age of Camelot
Test Version 1.74d Release Notes
Server Clustering
February 3, 2005
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NEW THINGS AND BUG FIXES
- (Catacombs) Taskmasters will now have quest circles under their feet if they can give you tasks.
- The client will now attempt to auto-populate the quickbar when you first enter the game, and to some degree as you get new abilities up to the level of 5. This feature turns off for characters once they choose an advanced class.
- The training window will never appear to level 1 players since players cannot train until level 2.
- The help-tips for new users have been improved and updated to provide better instruction.
CLASSIC WORLD NOTES
Herding Time!
Three new people have joined the realms of Albion, Midgard, and Hibernia and they have brought a new sport with them - Herding. In Albion, Pig Herder Stanley has taken up residence in the field south-southwest of Humberton. In Midgard, Tomte Herder Rufus has found a home north-northwest of Fort Atla and in Hibernia, Badger Herder Marcus lives next to Howth. The goal of Herding is simple - be the first team to score three points and win a prize! Now, for the rules:
- There are two teams for Herding, each made up of 5 people. Each player must speak to the Herder for their realm and obtain a colored herding stick to play. Sticks will disappear upon logging out or going link dead.
- When all the sticks have been handed out, players will have one minute to arrange themselves on the field before the game begins.
- When the game begins, the appropriate 'puck' will spawn for your realm (a piglet, a tomte, or a badger). Players must then herd the puck into the appropriate goal. When the puck passes through the goal posts, a point is scored and the puck will return to the middle of the field.
- Play continues until either three points are scored by one team OR time runs out (15 minutes). Players will receive warning messages when time is growing short.
- When three points have been scored, the field, the puck, and the losers sticks will disappear. The winners will retain their sticks and be invited to speak to the Field Merchant. The Field Merchant will reward players with a small amount of money and a Herding Hat of Victory. Winners should make sure to speak to the Field Merchant before logging out or they will miss out on their reward.
- If time runs out before three points are scored, no victor is declared. The field, the puck and all sticks will disappear and a new game can be started.
- Only players with sticks will be permitted to enter the field once the field barriers have appeared. Everyone else will be magically removed from the field to prevent spectator interference.
Quests - Albion
- Dear Frustrated-in-Cornwall... - Commander Hayward has recently taken command of Cornwall Station's garrison and faces many obstacles in his effort to bring order and discipline to his troops. Unfortunately, not even Hayward's magical toys will obey him, and he's looking for players of at least level 30 to help him solve his problems.
TRIALS OF ATLANTIS WORLD NOTES
Items - Albion
- The Robe of Aberrations now has a bonus to acuity cap instead of intelligence cap to better suit all cloth casters.
- The Robe of Phantasms and the Robe of Distortions have had their piety bonuses changed to acuity.
CATACOMBS WORLD NOTES
Quests - Hibernia
- "Medicating Mumbles' Malady" mini quest level 28-30. Guard MacPheebs, in the Underground Forest, is looking for an adventurer to enter the Glashtin Forge. He is in need of a missing ingredient for his dog Mumbles' medicine.
