Two interviews have occured in the past few days:
Cindy Bowens sat down with Okratas.com to talk about Sigil's stance on virtual property sales.
From the article:
It's unfair for people to play these games as intended and succeed in progressing their character only to learn someone else has reached the same level of accomplishment simply by going online and making a cash purchase.
Check out the entire interview here.
Additionally, MMORPG.com had a chance to talk with Brad McQuaid about general game design.
From the interview:
There will be 'tells' and also 'says' and 'shouts' and the other typically seen chat systems in MMOGs and MUDs. Shouting will be limited on distance, but not by zone because our world is seamless (e.g. no zones). There will also be support for chat channels, like guildchat, but restricted to some degree so as we don't get worldwide auction channels which would disrupt our desire that regional economies occur naturally in the game world.
The rest of the interview can be found here.
