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Dungeons And Dragons Online: DDO News: Real Time Versus Game Time

| 22 Feb 2005 01:31

In a discussion about the passage of time in DDO, Xundau elaborates a bit about resting and travel time:

In terms of roleplaying, there will be somewhat of a discrepancy. For instance, I could be sitting in a tavern for a couple of real-life hours; during the same two hours, you and your party might travel to some newly unearthed ruins two-days' ride from Stormreach, retrieve a lost artifact, and return to the city. By necessity, some suspension of disbelief needs to be involved.

It wouldn't be the first time a game used time compression to make things a little more enjoyable. Read Xundau's post, and maybe add your two coppers to the discussion at the Official DDO Forums.

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