Ryan "SamPenguin" Seabury had a chance to talk to [a href="http://www.gamespot.com/"]Gamespot[/a href] and Skewed and Reviewed. He gives some more details about some of the game features.
From the [a href="http://www.gamespot.com/pc/rpg/autoassault/preview_6118900.html"]Gamespot Q&A:[/a href]
GS: Tell us about the game's non-combat content. What else is there to do in Auto Assault besides blow things up? Run races? Drive through stunt courses? Craft armor and weapons for your vehicles?
RS: Many of the game's missions are not directly focused on combat. There might be some unique arena scenarios that are not necessarily related to combat, and of course, crafting is something you'd only do in the relative peace and quiet of towns.
Make no mistake, however, the heart and soul of Auto Assault is vehicular combat. Destruction and carnage on a massive scale are the first-class citizens of this world. At some point, you're just gonna have to get out there and blow some stuff up.
And from [a href="http://www.nwlink.com/%7Egareth/auto.htm"]Skewed and Reviewed:[/a href]
GVK: What character classes will be in the game and what are some of their abilities?
Scorch: Each race has four unique classes that represent what we identified as the four basic archetype roles of combat: frontline, support, command, and special ops. Each class has its own set of skills and abilities that help define those roles, and grow in power as you advance through the game. We will be revealing more specific details on all the character classes in Auto Assault in the coming months, so stay tuned.
