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Dungeons And Dragons Online: DDO News: DDO vs PnP

| 28 Feb 2005 19:55

Nik Davidson discusses a little bit about how close DDO is to the PnP game, despite some of the recently announced deviations:

Combat mechanics are strongly based in the ruleset. There are a bajillion D20s being rolled, and at the moment (first test iteration implementation only) those d20s spew out at alarming speed in a little "dice rolls" window. We've made some changes to emphasise player interaction and player skill, but when the fireball goes off, you make a reflex save. You swing, add your attack bonus, compare to armor class.

Would you keep the dice window open? It is always somewhat interesting to see the rolls translate into actions in a computer game. Read Nik's post here.

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