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Auto Assault: Scott Brown is truly a man on fire

| 3 Mar 2005 18:24
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Scott 'Scorch' Brown must be part Bio-Mek. He is a machine when it comes to letting Auto Assault fans everywhere know what some of the things are that we have to look forward to in this highly anticipated MMORPG. So, it was no trouble for him to do not one, not two, but three interviews this week!

The first is at Computer Games Magazine Online. He talks about things such as:

Computer Games - Is Auto Assault designed to be an easier MMO to get into than others games in the genre thanks to its action bent?

Scott Brown - Yes. While driving and shooting at the same time can be tricky at first for sure, we have added a number of features to make sure the game is as easy to play as possible. One example would be that our missions always show you waypoints for where you might want to go to look for your current objective so you are never lost.

Second, there is one at GameZone. Some of the differences between the game a year ago, and its current state are discussed:

Question: The last time we spoke was way back in August of last year. The game is ramping up for launch later this year, but between now and then we have E3. What changes and/or surprises are we likely to see come May?

Scott: Since last E3 we have done a complete graphics overhaul, improved the performance of the application and added tons of features and content into the game. We have a number of different features we will be showing off at E3 but I don't want to spoil the surprise.

Last up, he talks a bit with UnderGroundOnline. Some more gameplay questions are answered here:

UGO: What kinda gas mileage are we talking about on these things? City? Highway?

Scott: There are no fuel requirements for Auto Assault. We have often chosen fun over realism and it did not seem like fun to have to constantly worry about fuel in the tank. Of course we'll see what the reaction is to this theory - and many others - during the beta phase. Certain gameplay designs may change before launch depending upon the feedback we receive.

And I'm spent.

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