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Dungeons And Dragons Online: DDO News: NWN vs DDO
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Neverwinter Nights was a pretty big hit, and modders added support for persistent worlds. DDO is a massively persistent world, so what are the differences? Xundau lays it out a bit:
DDO will be a true MMORPG -- it can only be played on centralized, secure, official servers (our current target is for around 1000 players per server during peak concurrency), and the game will be maintained and updated by a dedicated live team.
He also discusses a bit about randomized dungeons, and the degree of randomization that we'll see in DDO. Some other topics are touched upon as well, but all of them can be seen here.