The Geko, Cryptic Studios Game Designer, responds to a question about Energy Absorbtion. I must have let this one slip through my fingers cause he posted this yesterday. I guess I was asleep at the wheel again. Oh well, here's what Geko had to say:
The_Llama asks:
Why change Energy Absorbtion? I was wondering this as well, and since it does have a cap now, what is the cap? Will multiple EA's stack? Is that capped as well?
Geko's reply:
It's not really a defense cap. It's a cap on how many foes can give you a defense bonus (much like Invincibility). Since the power Always hits, that would give you access to unlimited defense.
As it stands now, the power gives you a Defense buff of 18.75% per affected target. The max affected targets is 5, giving you a base defense bonus (if you hit 5 foes) of +93.75%. That means it reduces your enemies chance to hit you by 93.75%. If those foes are your level, that is 18.75% beyond the max possible defense to a Boss (Bosses Accuracy is 75%. Minus 93.75% gives them a -18.75% chance to hit you. That is hard set to 5% because a foe always has a 5% chance to hit you). So essentially, this is Max defense for foes your level. Enhancements will, of course, increase that to Max defense to foes higher level than you.
Unlike Invincibility, the defense is to all Attack types (except psionics). Also, with the short recharge time, you can actually STACK this power. So although you are limited to 5 foes buffing you in one click, of you can reduce the recharge enough, you can get double the defense bonus from a second Click.
The power is still quite massive, and probably still too powerful.
