News

City Of Heroes: XP Range Change

| 29 Mar 2005 03:59

Statesman stops by the Official City of Heroes forums to pass along this new change. This is a significant change so be sure and read it all.

We changed the XP range from "Zone-wide, all the time" to the following:

200' if you are simply on the team, and alive. You do not have to have inflicted any damage on the villain in order to receive XP at this range.

Zone-wide if you are on the team and dealt damage to the villain. You will always get your XP credit if you are in the zone and you did damage to the villain.

The reasoning behind this change was that the typical "power-leveling" tactic was to park the low-level heroes in the Safe Areas of zones, while the rest of the group hunts in the most dangerous places brings a lot of XP to the safe low-level guy. Forcing the low-level guy to actually move WITH the group (staying within 200') prevents the most common power-levelling tactic in the game. It's OK if the low level guy is in the zone and contributing - but that player needs to have some risk to go along with the reward. We give credit to 200' for even those who did not contribute to combat to ensure that buffing/healing types, who don't actually damage the enemy, but are active participants in the defeat of the enemy, get their credit. You need to be ALIVE for this credit to be given however (or very recently dead). This is to circumvent Recall Friend'ing a dead low-level player around (completely safe) and getting him XP credit when not participating in the battle. We chose 200 ft. because that's right around typical visual range of players, but we're going to keep our eye on this when it goes active in the Training Room.

If you did ANY damage to the enemy, you will receive your credit no matter where you are in the zone (but you still need to be in the same zone).

Here's the Thread As you can imagine it got big really quick.

Username:  
Password:  
Video of the Day
Featured Videos