GameSpot wrangled a new Q&A session with executive producer Judith Hoffman. Here's a snippet:
One thing that we've been fiddling with a lot recently is the user interface. DDO doesn't play like any other online role-playing games out there, and our first stab at a user interface reflected that with a WASD-based control set combined with mouse-look targeting. Based on feedback and focus tests, however, a lot of players had trouble with the UI, so we've added an alternative interface with the mouse cursor for targeting, which should feel more familiar to online role-playing veterans.
She also mentions they're putting the finishing touches on the alpha, as well as more familiar topics such as abstracted travel, grouping versus soloing. Head over and read the rest of the Q&A here.
Update: There are also a few new screenshots here. Lookin' sharp!
