Ever wonder what it's like to be the senior level designer for Dungeons and Dragons Online? I know you have. Well, we can't all hold that position, but Cisren is kind enough to share his experience with it:
Originally I was just here to build dungeons and adventures to kill players. As the project has moved forward, my responsibilities have shifted quite a bit. While I still enjoy killing players, I'm also managing other designers, teaching them how to work with the tools and encouraging as much sadism as possible. I am responsible for ensuring they can create as much quality content as possible that fits in the game world without overextending themselves and keeping on schedule.
Will this be the main you're cursing when the game goes live? Find out by reading his latest Dev Diary.
