Prepare for War
Previews for May and Beyond
By Mat Smith
If you were to use both of this month's releases, Heroes of Battle and Champions of Ruin, you could craft an interesting campaign (or series of adventures) where your heroes become the instrumental force for evil in a war against a goodly nation (or perhaps against the entire world). And, just for fun, you could then create a second party of adventurers to fight on the good guys' side -- possibly switching back and forth, or just letting one side of the campaign play out and allow the second campaign the chance to undo some or all of the horrors wrought by your original party. Imagine playing a game where your main nemesis is your former adventuring party...
Sounds like a twisted DM's dream. Oh, and a lot of fun too. See what's coming up this month, and into the coming months, for Wizards of the Coast here.
