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Asherons Call: Quite the Third Party

| 21 Mar 2003 11:08
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For the longest time I was gimpy, but now thanks to the wonders of Dereth I can worry no more. Now with just a few trips to the head each month you too can stop looking like this guy or smelling like this guy. Of course, you better be careful or the nearby tenants might just start charging a toll since you're so busy trampling their flowers.

The following is a list of Third Party Updates:

  • gHUD. NEW!!! (Decal Plugin) v0.5. XP/Hour timers, configurable HUD, filters, chat enhancers & shortcuts, AFK mode, and more! Jam packed with more features then you can shake a stick at. I'm not quite sure what that means, but it sounds real good. Trust me though lots of goodies to be had with this one.
  • Fibot. NEW!!! (Decal Plugin) v1.2.0.0 .Fibot is an Xp tracking plugin that displays info on the HUD.
  • Navi III. (Decal Plugin) v1.0.1 alpha. 170,000 spawn points in database. Added ability to quickly send in error messages and comments. Added Player location update to the map. X now follows the player. Added code for Relative location list processing. Added the rest of the routefinding start points to routefinding. Fixed some routefinding issues. And more.
  • Creature Mapper. NEW!!! v0.08. This program will draw creature spawns on a map using data collected from the decal plugin Navi III (see above). Monster Stats, Town Icons, Dungeon Icons, Dungeon Coordinates, Save Settings. Dungeon Spawn List.
  • ImpFilter. (Decal Filter) v2.8.0.8. Changed Item and Actor Search Functions. They are no longer case sensitive. Added {Name} and {Burden} to GenerateDescription. Added KeyCount Data to Item. ItemSlotsUsed for Keyrings. Optimized Message Processing. Added ItemSlotsUsed Updates to Containers. Added Player Kill Event - Kills on mobs/players/self. Added TradeComplete() Event. Added TradeUnAccepted(ActorID) Event. Added Message Handler for NEW Message UnAcceptTrade. Fixed Message Handler for AcceptTrade for FIXED Messages.xml. Changed DistanceToRaw to Return Yards for Surface and Dungeon. Added GetActiveSpellBySpellID() to return the active Spell from the Spell Family of a supplied SpellID. Added Current/Max Stamina and Mana to Actors Object.
  • Board Troll . (Decal Plugin) v1.0.0.15. Browse and post to ACVault message boards from within AC. No more alt-tabbing to check your trade posts or just hang out with the other trolls!
  • Artifex's Boon. (Decal Plugin) 1.0.0.7. Revived by request. An item buff timer. Not as needed as it used to be since spell times are constant now, but if you like the 5-minute warnings, etc., then it's a nice tool to have.
  • Replex's Media Player. NEW!!! (Decal Plugin). Allows playing of music files while connected to the game. RMP does not require any other application to run, it is a stand alone media player.
  • Meginjarder. (Decal Plugin) v2.2.0.5. Bugfixes. IRC whois information now contains monarch name. IRC part of plugin will now react properly to KICK and BAN messages. Afk message function now uses Decal function and will therefor not interfear with your typing, and will also work when you are alt+tabbed. @guid command added. It will print the guid for current selection and copy it to clipboard.
  • Junkyard Dog. NEW!!! (Decal Plugin) v0.7.2.0 beta. Salvage everything in your main pack with one click. Sorted by workmanship. Protects tinkered and inscribed items. Fast - typically less than one second per item salvaged. User configurable workmanship sorting. User configurable materials to salvage. Will not salvage items in secondary packs. Item-at-a-time salvage for maximum yield
  • Death Item Predictor. NEW!!! (Decal Plugin) v0.3.0.0. DI Acquisition help, find out what you need to cover important items by selecting them and clicking on "Check DI". Improved statistical prediction method. You can still use the old method for comparison by checking the "Old Method?" checkbox. Added more "no drop on death" items. Fixed handling of characters less than level 35. Fixed handling of PK deaths. Added configuration for random modifier %'s up and down This is by default 10% for up and 10% for down. Play around with them to see what happens, and if it looks more accurate towards what you are actually dropping. You have to hit the Save % button before the algorithm will use the new percentages.
  • Einstein. (Decal Plugin) v1.2.0.1. Lots of bugfixes, and changes, and new features. Way too much to list here. Zyrca is a machine.
  • AC Trade. (Decal Plugin) v1.0.2 beta. Many revised messages which help buyer comprehension. Point system now prints up to 3 items per tell. Buyers can now add multiple items of the same type without the pesky "item already in window" error.
  • Armor Level and Damage Abatement Calculator. (Web Tool). Added some logic which wipes general underclothing values (impenetrability and global banes) when you choose a piece of head gear, hand gear, footwear or underclothing.

Featured SkunkWorks Scripts:

  • Auto-Loot. v1.2.0. Automatically check new corpses and retrieve useful loot, stack items that are picked up, option to attack everything in range on radar, track how long friends have been on and off, track which of your characters can use what scrolls to learn spells, automate running to selected locations or entered coordinates, buttons to do common commands and automated activities at casinos.
  • TaskMaster. v0.7.1. Record a sequence of actions save them in a file. Multiple tasks can be saved in one file. Tasks can include such actions as running/walking to a location, using a portal, opening doors, chests, corpses, etc., picking up/using an object, giving an object, using one object on another, jumping, delaying for a short time, pausing the task and waiting for an object to appear. This allows you to create automated quest walkthroughs, including complex dungeon navigation (however, you still have to kill things that get in the way). Several sample tasks are bundled with the script, including a full Elsa's Favor walkthrough.
  • Skills. v0.9.1. Lists unbuffed attribute and skill levels and the cost to advance them. For any skill, compare the xp cost of directly advancing it vs. advancing the cost of attributes that it depends on (it chooses the most effective combination). For any attribute, list the skills that will benefit from advancing the attribute, how any advances are needed to increase the skill and compare the xp cost of the attribute to the benfit of skills if they were advanced directly. Analyse the Innate attributes and see if xp can be saved by moving points from one attribute to another.

Latest Decal XML file versions:

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