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Gods And Heroes: Dev Diary with John Mundy
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We're happy to host the latest dev diary from John Mundy. He gives a lot of keen insight into the mind of a developer.
I'll start by talking about process...sounds boring at first,
but trust me you will appreciate that we are keeping all of this in mind. So,
for level design on GnH there are three core things we do. We design the
layout, we place the MOBs, and we build the scripting behaviors. I'll hold off
talking about the latter two (topics for later dev diaries?) and keep things
simple by just talking about layouts since it is the first thing we deal with
when it comes to building the level.
You can read it all here.