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City Of Heroes: Dev Response Threads

| 19 Jul 2005 14:08

Posting Guideline:

This thread is for you to provide feedback to the Devs on the above issues. You are allowed to post ONCE in this thread. Make it count! If you post more than one time - the extra posts will be removed.

If a dev responds this count will be reset.

Dev Response - Regeneration/Integration
Slightly reduced the non-enhanceable health regeneration buff of Regeneration/Integration.
The health regeneration component was slightly too high when combined with the other effects of the power.

Dev Response - UI and Options
Change -

UI changes
The Big Blue Hand (TM)
Graphics/Sound Changes

* Contact names now appear a different color from other NPC names.
* There is now a new option to disable dragging powers around in the power tray.
* New slash commands:
/reply - replies to the last person who sent you a /tell.
/tell_last or /tl - sends a tell to the last player you sent a /tell to.
* Improved text editing on Character ID screen.
* Options menu rearranged slightly for ease of use.

Dev Response - Rikti Crash Site
* The military controls a teleporter in Peregrine Island that connects to one in the entrance of the Rikti Crash Site. Heroes can go back and forth from this point.
* Col. Barry Woodhouse works for Military Intelligence, gathering info on the Rikti activities. Players can sell excess Enhancements to him.

Dev Response - Zone Events
* Steel Canyon: The Hellions are living up to their name and have taken to arson.
* Skyway City: The Trolls start a Rave (Troll-style) when they find a new supply of Superadine.

Dev Response - Badges
In addition to new badges associated with Croatoa, many new Achievement badges have been added for those who have exceeded the existing ones.

Dev Response - Pool (incl Ancillary) Sets
# Reduced Defense bonus from Pool/Concealment/Stealth. Defense bonus suppresses if you attack.
# Reduced Defense bonus from Pool/Flight/Hover (and Kheldian Combat Flight).
# Reduced Damage Resistance bonus from Pool/Fighting/Tough. Increased its Endurance Cost.
# Reduced Defense bonus from Pool/Fighting/Weave. Increased its Endurance Cost.
# Reduced Defense bonus from Pool/Leadership/Maneuvers.
# Reduced Defense bonus from Pool/Leaping/Combat Jumping.
# Increased the Recharge Time and Decreased the duration of Pool/Presence/Invoke Panic.
# Pool/Speed/Hasten no longer buffs Defense.

# Increased Ancillary Pool/Force Mastery/Force of Nature recharge time.
# Reduced Ancillary Pool/Psionic Mastery/Mind Over Body damage resistance.
# Reduced Ancillary Pool/Electric Mastery/Charged Armor damage resistance.
# Reduced Ancillary Pool/Munitions Mastery/Body Armor damage resistance.

Dev Response - Defender Set
Reduced all Archetypes' base ability with Damage Resistance and Defense powers.

Set a maximum number of targets that can be affected by most offensive powers:
AoE Debuffs, Ranged cones, and Melee AoE (PBAoE) are set to 10.

Reduced Defense rating of Force Field powers (Deflection Shield, Insulation Shield and Dispersion Bubble).

Reduced Dark Miasma/Shadow Fall defense bonus.

Reduced Storm Summoning/Steamy Mist Defense Bonus.

Dev Response - Kheldian Set
Reduced all Archetypes' base ability with Damage Resistance and Defense powers.

# Reduced Umbral Aura/Absorption damage resistance.
# Reduced Umbral Aura/Shadow Cloak Defense bonus.
# Reduced Luminous Aura/Incandescence damage resistance.

Dev Response - Scrapper Set
Scrapper damage increased for all powers.

Our goal is to increase the overall 'Scrappery' nature of Scrappers, making them melee combat masters, but not having Tanker-level defense. This change counters some of the general reduction in defense that Scrappers are seeing with this patch.

Reduced all Archetypes' base ability with Damage Resistance and Defense powers.

# Reduced Dark Armor/Cloak of Darkness Defense bonus.
# Reduced Super Reflexes/Focused Fighting Defense buff.
# Reduced Super Reflexes/Focused Senses Defense buff.
# Reduced Invulnerability/Temporary Invulnerability Damage resistance bonus.
# Reduced Invulnerability/Resist Physical Damage resistance bonus.
# Reduced Invulnerability/Resist Elements Damage resistance bonus. Added resistance to Toxic.
# Reduced Invulnerability/Resist Energies Damage resistance bonus.
# Reduced Invulnerability/Unyielding Damage resistance bonus. Increased its Defense debuff.
# Reduced Invulnerability/Invincibility Defense and Accuracy bonus. Increased its max number of affected targets to 14.
# Reduced Invulnerability/Tough Hide Defense bonus.

Dev Response - Controller Set
Reduced all Archetypes' base ability with Damage Resistance and Defense powers.

Reduced Defense rating of Force Field powers (Deflection Shield, Insulation Shield and Dispersion Bubble).

Set some of Illusion Control/Superior Invisibility Defense bonus to suppress if you attack. Reduced its overall Defense bonus.

Reduced defense bonus of Illusion Control/Group Invisibility.

Controllers will do double damage to a target (non pvp) that is Immobilized, Disoriented, Slept or Held.

Increasing the non-Pet damage potential of all Controllers. This change is intended to give them a more balanced and even game-play experience throughout all of their levels.

Controller AoE Holds, Disorients and Sleeps (and a few others like Quicksand and Ice Slick) recharge times have been doubled and duration cut in half. AoE Immobilize and Phase Shift powers were not affected. Volcanic Gasses duration was not affected.

Game balance change due to the new increased damage of Controllers.

Controller Pets (and Defender/Dark Miasma/Dark Servant) can no longer stack. That is, casting these summon powers before your pet has expired will remove the old pets and spawn new ones.

Illusion Control/Phantasm can still summon multiple decoys.

Fire Control/Fire Imps now always summons 3 Imps at your level.

Illusion Control/Phantom Army now always summons 3 Decoys.

Pet powers were never intended to have multiple instances out at once. Due to the change in the power, we removed the randomness in the number of pets you get with Fire Imps and Phantom Army.

Dev Response - Blaster Set (NOT Defiance)
# Blaster hit points increased.
Overall increase in the survivability of Blasters.
# Blaster damage cap increased.
Overall increase in the damage output (and thus survivability) of Blasters. Blasters may need Buffs from other Archetypes in order to reach the new caps.

Set a maximum number of targets that can be affected by most offensive powers:
AoE Debuffs, Ranged cones, and Melee AoE (PBAoE) are set to 10.
Some Large PBAoE (like Nova) are set to 16.
Melee Cones are set to 5.
Ranged AoE damage powers are set to 16.

Reduced all Archetypes' base ability with Damage Resistance and Defense powers.

Dev Response - Tanker Set
Changes -

Maximum number of targets that can be affected by Taunts (including Tanker inherent Taunt - 'PunchVoke') is set to 5.

This will limit the amount of 'herding' done by players to a more reasonable and realistic level.

Reduced all Archetypes' base ability with Damage Resistance and Defense powers.

# Reduced Ice Armor/Frozen Armor Defense Bonus.
# Reduced Ice Armor/Wet Ice Defense Bonus.
# Reduced Ice Armor/Glacial Armor Defense Bonus.
# Reduced Ice Armor/Energy Absorption Defense Bonus and set its max number of affected targets to 14. Added an Endurance Buff to the Caster for each affected target.
# Reduced Invulnerability/Temporary Invulnerability Damage resistance bonus.
# Reduced Invulnerability/Resist Physical Damage resistance bonus.
# Reduced Invulnerability/Resist Elements Damage resistance bonus. Added resistance to Toxic.
# Reduced Invulnerability/Resist Energies Damage resistance bonus.
# Reduced Invulnerability/Unyielding Damage resistance bonus. Increased its Defense debuff.
# Reduced Invulnerability/Invincibility Defense and Accuracy bonus. Increased its max number of affected targets to 14.
# Reduced Invulnerability/Tough Hide Defense bonus.
# Reduced Stone Armor/Rock Armor Defense Bonus.
# Reduced Stone Armor/Brimstone Armor Damage Resistance.
# Reduced Stone Armor/Crystal Armor Defense Bonus.
# Reduced Stone Armor/Mineral Armor Defense Bonus.

Dev Response - XP Changes
* No experience debt until level 10.
* Half experience debt in missions.
* Experience awards for defeating enemies level 25+ increased.

But does this also bring in an increase in mob HP, abilities, damage, etc?
Nope, a straight up XP increase so that casual player's do not see their levelling speed slowed with the major changes to many of the defense sets.

Dev Response - Shadow Shard Changes
* Shadow Shard Maps show the location of each Jump Pad. A dotted line connects the Jump Pad with its end point.
* A teleporter on Firebase Zulu takes players to any of the other three zones in the Shadow Shard (works both ways).
* Dr. Scott Wachhorst, a prominent xenobiologist and Portal Corp. leader, willingly purchases Enhancements from players in Firebase Zulu.
* A renegade Brute, Kallarn, purchases Enhancements with the hope that he might gain enough power to overthrow Ruladak. It can be found in the Cascades.
* Slarrah, a Wisp who has been converted by Faathim the Kind relieves players of excess Enhancements in the Chantry.
* Nameless Mystic. An interdimensional mystic feeds off the energy kicked off by the dreaded Lanaru. He happily accepts Enhancements. Found lurking near the Storm Palace.

Dev Response - Electric Mastery
Change - New Ancillary Power Pool - Electric Mastery

Dev Response - Dark Miasma/Fearsome Stare
Reduced Duration on Dark Miasma/Fearsome Stare. Increased its recharge time.
Originally, the recharge and duration of this power were balanced against the old Fear effect (run away). Fear is now more of a control power and much more effective (targets are essentially Held). As such the old recharge time and duration were too powerful.

http://boards.cityofheroes.com/showflat.php?Cat=&Board=Dev&Number=3290374&bodyprev=#Post3290374" title="" target="_blank">Dev Response - Pool/Presence/Intimidate
Increased the recharge time and decreased the duration of Pool/Presence/Intimidate. It only affects Lieutenants on a Critical.
Originally, the recharge and duration of this power were balanced against the old Fear effect (run away). Fear is now more of a control power and much more effective (targets are essentially Held). As such the old recharge time and duration were too powerful.

Dev Response - Dark Armor/Cloak of Fear
Reduced Dark Armor/Cloak of Fear's Accuracy Debuff.
With the previous changes to Fear effects, Cloak of Fear's Accuracy Debuff was too powerful.

Dev Response - Defiance
When a Blaster's health drops below 40%, they will begin to see an increase in their damage output. A small increase at first, but the lower their health gets, the bigger the increase becomes.

Dev Response - Dark Miasma/Petrifying Gaze
Reduced Duration on Dark Miasma/Petrifying Gaze and increased its recharge time. (Dark Servant version as well.)
This power was stronger than most Controller Hold powers, and thus too powerful for a Defender power.

Dev Response - Mission Customization
Many existing missions have been updated with hostage escorts, friendly heroes who fight by your side, villain wave attacks and more.

Discuss the new mission types and how you liked them. More of them? Less? Hostages AI Ok?

Dev Response - Regeneration/Instant Healing
Changed Regeneration/Instant Healing from a Toggle Power to a Click power. Gave it a new animation so it activates faster.
With almost unlimited Health Regeneration, this power was always intended to be used sparingly. The high Endurance cost was intended to accomplish this, but in the end, only lead to frustrations of running out of Endurance. As a click with a long recharge, its Endurance cost can remain low, and its Regeneration boost can stay high.

Dev Response - SR/Evasion
Change -

Increased Super Reflexes/Evasion Defense buff.
This will help Super Reflexes Scrappers against foes that tend to use AoE powers, like Bosses (who typically have a higher accuracy than minions).

Dev Response - Croatoa
Change - New Zone - Croatoa

Includes overall zone design - new villians - Task Force - Missions - everything.

The level spread is NOT changing so lets leave that out of this thread.

Dev Response - Sonic Debuff Set
Change - New Powerset - Sonic Debuff

Dev Response - Trick Arrow Set
Change - New Powerset - Trick Arrow

Dev Response - Sonic Blast Set
Change - New Powerset - Sonic Blast

Dev Response - Archery Set
Change - New Powerset - Archery

Dev Response - Villian Changes
Powers - Villians

* Reduced Lt. Accuracy (ToHit).
This is to limit the severity of defensive adjustments made to some powersets.
* Reduced Boss Accuracy (ToHit).
This is to limit the severity of defensive adjustments made to some powersets.
* Reduced Elite Boss Accuracy (ToHit).
This is to limit the severity of defensive adjustments made to some powersets
* There is a new low level Circle of Thorns minion, The Guardian.
Power sets for CoT minions slightly redesigned.
* Higher level Circle of Thorns Minions should no longer repeatedly cast the same debuffs over and over, nor should they stack them on top of already existing Debuffs of that type.
Bug Fix.
* Some higher level Circle of Thorns minions are exhibiting new powers.
Power sets for CoT minions slightly redesigned.

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