Q-3P0 today gave us some more information on decay, as he has seen many posts with confused people:
A see a lot of questions on two topics---
--why use real time rather than online time?--why not use use-based decay instead of time based?
The answers are really simple in both cases.
1) We use real time because a heck a lot of the types of items are online regardless of whether or not you are. It'd be very hard to update every rug, flowerpot, and stored weapon you might have every time you log in and log out, and I think that if the designers tried, our server programmers would throttle us.
2) we do have use-based decay as well. But there's a lot of kinds of items that aren't "used" (like the aforementioned flowerpot) and aren't likely to get get hit or damaged in any way.
In some cases, tracking "uses" is prohibitive (like, we COULD theoretically track every time you stepped on the rug--that'd be a lot of excess collision checking constantly).
Ahh decay.. this is what will keep my income high as a weaponsmith. Crafters dream, military man's nightmare. To read the full post, click here
Update: It seems a group of loyalists are forming. A petition has been made agianst the people that think the idea is bad, which can <a href="http://boards.station.sony.com/ubb/starwars/Forum3/HTML/116478.html"target=blank[be found here.</a]
