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Dungeons And Dragons Online: Alpha Journal #4: Character Generation - Clerics

| 21 Oct 2005 18:17

image Future residents of Stormreach, let me share with you a bit of my experiences as a cleric. Like in traditional D&D, the cleric is both a formidable caster and warrior. They are nothing like the robe-wearing, sissy healers with whom MMORPG veterans are likely familiar. No, these holy warriors can dish out a beating, take punishment and heal themselves and their allies for another serving of beat down.

When I began my human cleric, I started him out with 14 STR, 12 DEX, 12 CON, 10 INT, 14 WIS, and 14 CHA using the point buy. I went with that because it gives me a nice bonus to hit and damage, solid turning ability, a good amount of spell points, decent hit points with the 20 HP buff all heroes get and full AC when I eventually wear full plate.

I placed my initial 12 skill points into Diplomacy (4), Heal (4) and Concentration (4). Diplomacy is already useful for progressing in some quests through NPC interaction, plus you can use it in combat to convince the monsters to attack someone else. Heal is useful for stabilizing allies when spell points are low and also helps the party get more hit points back while resting. Concentration is very useful for getting spells off while monsters are attacking you.

Want to read the how this cleric turns out? Head over to DDO.com to read it!

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