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Asherons Call: Book Review - Developing Online Games

| 15 Apr 2003 20:46

Jessica Mulligan, AC2 Executive Producer, and long-time member of the online gaming industry has recently published Developing Online Games with co-author Bridgette Petrovsky. Peter Wayner reviewed it on Slashdot.org:

[i]If you're a bit tired of programming books, API descriptions, tables of keywords, and arguments about which data structure is buzzword compliant, super-mega-efficient and intuitively easy to grasp, turn to Developing Online Games , a book that seems to have very little interest in many of the traditional challenges for programmers. The authors spend four lines discussing the best computer language for the job (C/C++), conclude that objects give "far more flexibility in design" and then move on to fun questions like how to make a online game compelling for achievers, socializers, killers and explorers. This book is a wonderful psychoanalysis of the gamer's mind and it should be the first and last book read by game developers about to start a quest to capture the hearts, minds and subscription fees of people on the Internet.

[/i]Read the entire article here. Or just Buy it from Amazon.com.

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