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Dungeons And Dragons Online: MMORPG.com Ken Troop Interview

| 17 Nov 2005 19:50

Another recap of the San Francisco press event is now available at MMORPG.com. Second in a series, this one focuses largely on the instancing DDO depends on. Snippet:

The final question that I had time to ask brought us back to the issue of a heavily instanced game. When you talk about heavy use of instancing, the first game to come to my mind is Guild Wars, which seems to run in a similar way to DDO. I asked Ken Troop why, with the similarities in the instancing mechanics between the two, Dungeons and Dragons Online would be charging a monthly fee, while Guild Wars does not. After a moment, this was his reply: "We have a commitment to episodic content and features. In terms of quality and quantity, I think that we offer un-matched service." He went on to say that "Dungeons and Dragons Online is a unique experience that no other game, regardless of the world model, can match."

Head over and read the full article by clicking here.

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