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Dungeons And Dragons Online: RPG Vault Q&A with Jeff Anderson
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RPG Vault has posted a Q&A with Jeff Anderson, Turbine's president and CEO, that covers a variety of topics ranging from Turbine's history to lessons learned from previous games. Here's a snippet:
We focus on the core strengths for any project. Take D&D Online for example. The idea from the beginning was to create an online game that focused on real-time action combat and extensible private dungeon encounters. I think the team did a great job defining a clear vision for that early and sticking with it all the way through development.
I would happily recommend you start at page 1 of the three page Q&A. What better place to start than the beginning?