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Neverwinter Nights 2: New Q&A @ GameBanshee

| 12 Jan 2006 16:28

Another new Q&A has cropped up, this time at the hands of GameBanshee. They grab Ferret Baudoin's attention and hit him up for information regarding character creation, motivations, and alignment.

GB: How has the influence system from KotOR II been expanded for NWN2 and how much influence will the game's protagonist have on his or her party members? What sort of outcome might we expect when a party member is greatly influenced in a negative or positive direction?

FB: The companion system in KotOR2 was a great innovation. Because instead of looking at - let's say Kreia - as just a Jedi companion, instead when talking with her you had to think of her as a human being and if you wanted to get on her good side you had to figure out what made her tick. We definitely are doing that in NWN2 and its being handled by Chris Avellone, the lead designer of KotOR2 and resident writing guru. The people with you are more than just classes and levels, they're people. If they respect you and like you then you may get more information and they'll be more inclined to help by you when things get tough.

The two-page Q&A can be found by clicking here. Enjoy!

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