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Dungeons And Dragons Online: Breaking Stealth?
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Hubsite reporter Razor brings to light an interesting change in the upcoming beta five patch notes.
With one small line of text in the patch notes:
"The use of interactives in the environment (doors, chests, levers, etc.) now breaks stealth and invisibility."
You can read his post here. Sounds like a bummer of a change. Wonder how severely it will impact gameplay for the Rogue class.