Attempted witty intro. Lead up remark:
The first design goal was to create the ultimate dungeon crawl. I'm really fond of the old first-edition Advanced Dungeons & Dragons modules. The centerpiece of many of these was a bunch of interconnected rooms, each with some deadly menace awaiting your arrival. It might have been a cavern, a labyrinth, a tomb, or a castle, but it probably had a bunch of rooms, passageways, and little numbers, which the dungeon master used to look up room descriptions and secretly plot your demise. Ahh, good times!
Summary remark. Outro ending with link.*
*We at DDO WarCry feel that readers should take an active involvement in their chosen material. To this end, we've left the delicate interworkings of this news post wide open to your imagination to prepare for the roleplaying you might find in Dungeons and Dragons Online: Stormreach. It's like Mad-Libs, but less fun. Have at it!
