The Tutorial is now available. (Really, we mean it this time.) [li]Another polishing pass has been completed on combat animations. [li]Special event-items have been changed to work under Combat Revision 2.0. [li]Third NPC balance-pass is complete. [li]Tactic and Style effectss can no longer be removed by using Shift + Right-click. [li]Simulacra are now tougher. [li]Pandora rewards, Construct Boss drops, Collector items, and Exile Hideout Boss drops have been updated and are now available. [li]Hotbar number now goes from blinking red to solid red when locked in for the next round. [li]Icons for new Abilities have been added. (Upside down, but added.)
Bug Fixes
Concentration now properly affects your interrupt chance. [li]Bug causing both Execute Program and Hacker Abilities to grant the Hacker Style has been fixed. (Execute Program grants the Hacker Style.) [li]Bug causing incorrect values to be displayed on the Bonuses panel after selecting a Tactic has been fixed. [li]Bug causing Spies to switch to Self Defense Style in Interlock combat has been fixed. [li]Using /fire no longer allows players to use a Melee Free Attack from more than 2 meters away from the target. [li]Fixed the Pistol Aerial animation. [li]Bug preventing simulacra from attacking a target has been fixed. [li]Taunt now works correctly. [li]Fixed animations that broke players out of Interlock. [li]Disable Evasion is now listed as "Passive" instead of "Attack". [li]Using a Spy Ability now automatically switches to the Spy Style. [li]Guns are now automatically equipped if required for an Ability and are available in the player's Inventory. [li]Special Attack "miss effect" now displays properly. (Again.) [li]Withdraw now shows the "active Tactic" effect while active. [li]Determination now appears in the Code Analyzer tool.