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Horizons: Q&A on Horizon's Vault

| 27 Apr 2003 06:51
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HorizonsVault has a fantabulous Q&A seesion up regarding "cloth redering", system requirements, character creation and more. Here's a sample:

[I]Also, just how versatile is your character creation system. Like, what is the range in which a character could be morph. Like a picture of the skinniest and shortest and a picture of the biggest and widest would be nice to see. With perhaps a really muscular version and a really lithe version as well. One of my biggest things with MMO's is character uniqueness. I hate it when I see a clone of myself running around. What are you doing to make sure that character avatars retain some form of individuality (besides layered clothing)?

Depending on which of the nine launching player races you choose to play, you select between different: sexes, head geometry, head texture, wing geometry, wing texture, horn geometry, horn texture, body texture, belly texture, tail texture, scale style, hair geometry, hair texture, beard geometry, beard texture, mustache geometry, mustache texture, eye color, eye shape, and secondary scale pigmentation. All of that before you touch muscularity, girth and other physical morphing. Each race has a different extreme range of fat-to-thin and muscular-to-lithe. The Half-Giants can become quite muscular, beyond what an elf is capable. Then you begin layering equipment, tattoos, clothing, etc. on the character and their appearance dramatically changes on a daily basis.

You can read the entire interview on [A href="http://horizonsvault.ign.com/features/askae/4.shtml" target="_blank"]HorinzonsVault[/a].

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