So, it's been pretty light with the news as of late, so I thought I'd run through DDO's boards and post a couple of quotes of interest:
Sporkfire: UI is one of our major focuses for development now that we have gone live.
I'm completely looking forward to a more beautified and customizable UI, though I doubt it would have the LUA scripting capabilities ala WoW. Now, regarding patch notes and updates or the lack thereof:
Sporkfire: We're working on release notes for the Dragon's Vault Module right now, which we hope to have up well ahead of time. After this update, we want to get information to you more in real time. We'd like to enable you to have a solid set of expectations well ahead of each of our updates. Unfortunately, we weren't able to get this together for the first Module, but we do have plans for keeping you informed much more than you currently are being kept.
As a programmer, I'm guilty of being a techno-geek and have an odd obsession with reading technical manuals, patch notes and Star Trek novels. Lastly, regarding doing some randomization of traps and other dungeon elements:
The Rocking Dead: Random elements like these are some of the things we have been looking at in the past few months. While I can not guarantee that we will retrofit every existing dungeon with random spawns/traps/etc, I can say that we hope to include more of these going forward. My advice to players: don't run off without the rogue, unless you're looking for an impromptu haircut from a nasty blade trap that wasn't there the last time!
This is one thing that would be most fun and most frustrating -- the randomization of trap and control box locations in a dungeon would double the value of having a Rogue in your party. Some people are creatures of habbit and might give off a few grumbles about this, but I think it's a nice option for the future.
Till the next Potent Quotables, I am and always have been [strike]a big dork[/strike] Wynder Sorrowsongs.
