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Auto Assault: Beta v14.107 Released

| 30 Mar 2006 13:37
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v14.107 Patch Notes

<span style="FONT-SIZE: 10pt">-Bug Fixes</span>

  • Moved default position of the loot queue window off to the left so that it no longer sits behind the battle modes and health gauge.
    [li]Minimap - Button icons should no longer clip outside of the map edge for a single frame while map is opening (or zoom is changed).  Also, the minimap no longer fades in, it snaps in like the rest of the interface does.
    [li]Rewards window in Mission Dialog will now automatically switch to a smaller font that can squeeze out two rows of text whenever the rewards get too long for a single line (like with medal rewards and long values of money).
    [li]Medals started in an instance map will now save state. For example, completing the first Pike medal will start you on the second Pike medal. This second medal would not save state if you were in an instance map until you left and started working on it in another map (or if you happened to complete the second medal too).
    [li]Missions completing in the middle of a mission dialog no longer de-synch the client/server so that the server doesn't give you the next mission.
    [li]Fixed wheel kick up FX (dirt, snow, mud, etc.) to actually come off each wheel, rather than all 4 or 6 of them stacking up on the front left wheel always.
    [li]Fix for not being able to transfer to an instance map correctly from town and being able to switch instances in town.
    [li]Fix for crash when die while stealthed (ex. you're stealthed, and you're about to die, and you get hit my locking on missiles and die, your TacArc no longer crashes you).
    [li]Fixed a bug where you could have a status icon with no icon picture in it (but it would still have the time remaining and a border frame).
    [li]Fix for loading while minimized/ALT-TABed away (ex. getting INCed or during a loading screen of map loads).
    [li]Fix for windowed mode screenshots.
    [li]Fix for not being able to interact with NPCs randomly.
    [li]Fixed a crash bug that could be caused by trying to spend skill points while in the process of transferring maps.
    [li]Fix for getting the chat window to not start with the letter "r" in it when you press R to reply.
    [li]Fixed issue with Enhancements on Gadgets changing level requirement.
    [li]Fixed an issue with critical hit being calculated incorrectly.
    [li]Some small tweaks to creature movement to prevent stuttering.
    [li]Backrange: Fixed various floating objects.
    [li]Battle Pitz: Vendors should now work properly.
    [li]Choppin Maul: Fixed various floating Biomek Walls in northern section of map.
    [li]Ground Zero: Should be easier to enter and leave redemption, thinned out enemies in area.
    [li]Hydro Electric: Repair Station outside of Outfall binds your location now.
    [li]Militia Base: Car Husks shouldn't be floating around exit to Upside.  Removed screen top text for upside truck stop.
    [li]Militia Base: Fixed a floating tree west of Upside.
    [li]Root: Fixed broken tricks and trims dealer.
    [li]Suicide Town: Fixed a floating rubble pile in eastern section of map.
    [li]The Deeps: Fixed a serious bug with trigger not destroying under bridge, preventing access into the map.
    [li]Fixed target number difference in "Bath Salts".
    [li]Fixed bad tag in "Dirty Deal".
    [li]Fixed typo in "Trawling for Trouble".
    [li]Fixed improper location name in "Trouble in the Deep".
    [li]Fixed typo in "Gopher Hunting".
    [li]Fixed bad grammar in "Warren Gates".
    [li]Fixed minor spelling error in "Flow my Blood".
    [li]Fixed grammar error in "Flow my Ichor".
    [li]Fixed tag problem in "Elite Cadre".
    [li]Fixed typo in "Neck and Neck".
    [li]Fixed typo in "Dark Horses".
    [li]Fixed typo in "Photo Finish".
    [li]Fixed typo for "One for the Road".
    [li]Fixed bad location tag in "Hedged Bets". 
    [li]Fixed Biomek Recruitment posters give mission instead of Leal.
    [li]Fixed an unset location tab in "Scorpion Sting".
    [li]Fixed the lack of Journal text in "Find the Observatory".
    [li]Fixed extra space in "Zoning Change".
    [li]Fixed typo in "The Chariot".
    [li]Fixed typo in "Spirit Links".
    [li]Fixed typo in "Signs of the Times".
    [li]Fixed poor word choice in "Shock and Awe".
    [li]Fixed typos in "Trojan Horse".
    [li]Fixed improper wording in "Plan B".
    [li]Fixed a typo in the Hydroelectric loading screen text.
    [li]Fixed a typo in the Upside Apartment loading screen text.
    [li]Fixed the mission "Perseverance I" so that it correctly reports the map in the mission journal.
    [li]Fixed the unset layer text for the Suicide Town loading screen.
    [li]Fixed a typo in the mission "Grab the Reins".
    [li]Fixed bad road intersection at Human exit to Grand Junction.
    [li]Fixed a potential stacking problem with the Mutant skill "The Changed".
    [li]Fixed an accuracy problem with Human skill Satellite Strike.
    [li]Fixed a problem with Religious Zeal only working on other player and not the caster. It should now affect the caster as well.
    [li]Added condition to trigger that spawns Dustman, so he no longer spawns early.
    [li]Removed outdated Convoy Killer, Convoy Culler, and SAM I-III medals.
    [li]Fixed the Dark Justice Smasher spawn point in Dark Hollow. He should spawn normally now.
    [li]Fixed the mission "Neighborhood Watch" to point to the correct map.
    [li]Fixed the mission "Lord of All You Survey" so that it correctly reports progress in the mission journal.
    [li]Fixed the mission "Dye a Little Bit" so that it can be completed.
    [li]Fixed the reward on the mission "Ear to the Ground".
    [li]Fixed the patrol points on the mission "A History of Torment".
    [li]Fixed the reward on the mission "Intruder Alert".
    [li]Fixed the mission "Hearts on Fire" so that it can be completed.
    [li]Fixed the mission "Information Recovery" so that it correctly reports the map in the mission journal.
    [li]Fixed the mission "The Most Amazing Thing" to take the item from the player inventory when completed.
    [li]Fixed the mission "Struttin" so that it correctly reports the player status in the mission journal.
    [li]Fixed the mission "In the Know" so that it correctly directs the player to the equipment.
    [li]Fixed a typo in the Militia Base loading screen text.
    [li]Fixed the terminal in the Falls so that it wasn't the Value Vend terminal.
    [li]Fixed a typo in the text trigger of "The Long Walk".
    [li]Fixed a typo in "Once More for Good Measure".
    [li]Fixed typo in "Help You".
    [li]Fixed typo in "The Refinery I".
    [li]Fixed unset location in "Maintenance Run".
    [li]Fixed unset location in "Luciphers".
    [li]Fixed incorrect target text in "Payneful Truth" and added "Beacons" as viable targets.
    [li]Fixed unset location in "Sweet Home Fetid Bayou".
    [li]Fixed improper pronoun in "Just Rewards".
    [li]Fixed typo in "No Risk No Reward".
    [li]Fixed typo in "Can't Fight Against the Youth".
    [li]Fixed an extra text space in "High Note".
    [li]Fixed a typo in "Playing the Pawn".
    [li]Fixed incorrect object reference in "Power to the Dipole".
    [li]Fixed typo in "Prudence".
    [li]Fixed typo in "Sign of the Times".
    [li]Fixed typo in "Sum of it's Parts".
    [li]Fixed typo in "The Warrior's Path".
    [li]Fixed typo in "Evolution".
    [li]Fixed typo in "Hunting Season".
    [li]Fixed unset location in "Armed and Dangerous".
    [li]Fixed typos in "Fabrications 2".
    [li]Adjusted drop in "Cherenkov Radiation" to make sure it is not exploitable.
    [li]Fixed unset location in "Letters from Home".
    [li]Fixed typo in text trigger in "Auryn's Monument".
    [li]Fixed objective problem in "Auryn's Blessing".
    [li]Fixed bad transition text from "Complaint to Law" to "Two Birds".
    [li]Fixed unset location in "A Past that Never Was".
    [li]Fixed unset location in "A Grave of Kings".
    [li]Fixed typo in "Out the Gate".
    [li]Fixed typo in "Bagman".
    [li]Fixed bad tag in "Fan Boy II".
    [li]Fixed bad tag in "Murder Most Foul".
    [li]Fixed bad tag in "Old Town Terror".
    [li]Fixed bad spacing error in "The Plunge Down".
    [li]Fixed bad tag and typo in "The Lost Shaman".
    [li]Fixed typo in "The Sheppard".
    [li]Fixed typo in "Transistance II".
    [li]Fixed typo in "Photo Finish".
    [li]Fixed bad tag in "Errand Boy".
    [li]Fixed bad grammar error in "Summons".
    [li]Fixed typos in "Exterminator".
    [li]Fixed buried mission targets in "A Good Paddling".
    [li]Fixed bad tags in "Flow my Tears".
    [li]Fixed typo in "Groundwork I".
    [li]Fixed typo in "Stormchaser".
    [li]Fixed missing location tag in "Collector's Addition I".
    [li]Fixed missing location tag in "Gaming Goodness".
    [li]Added text to "Hedged Bets" to explain the nature of the Blazin' Paynes.
    [li]Fixed unset layers in "Zeman's Garage".
    [li]Fixed triggered text in Barrancas.
    [li]Fixed a typo in "The Life you Save".
    [li]Fixed problem with "El Oso" not responding to the X button.
    [li]Fixed "Asset Protection" missions so the player doesn't fail when one Zendig dies.
    [li]Fixed text in mission "Last Stand" to reflect change to summon limit for MG-Mek skill.
    [li]Fixed bad objective text in "Exhaustive Research".

<span style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">-Additions</span>

  • Stores can now specifically sell ornaments.
    [li]Added individual window tips (for very first controls screen) for in Battle Modes and Power Allocation.
    [li]Crafted items now have the crafter's name on them.
    [li]Upcoming tournament announcements are now filtered by level.
    [li]All tournament announcements are filtered by race.
    [li]There is a new button on the inventory window that will combine all stacks in your inventory for you!  It will combine them all into one of the existing stacks, so you may wish to use one of the sort buttons afterward.
    [li]Added ageing of client's log directory (Ex. currently anything in the /logs dir from where the game is run from, that is older than 3 days gets deleted, permissions permitting).
    [li]Added better error message when you try to summon something but have already reached the limit for that particular summon.
    [li]The Human female Ranger is back to using a female body again.
    [li]Ground Zero: Added de-cloak triggers around player bases. Stealth players should have a harder time picking off players when they respawn.
    [li]The Citadel: Added wheels dealer for balancing.
    [li]The Citadel: Added quest item to the Curiosity Shop.
    [li]Added Race Item dealer and updated vehicle-shop levels in Ft. Logan.
    [li]Added Race Item dealer and updated vehicle-shop levels in Upside.
    [li]Added Race Item dealer and updated vehicle-shop levels in Tocado.
    [li]Added Race Item dealer to Scav Alley.
    [li]Added Race Item dealer to Borderton.
    [li]Added Race Item dealer and Broken Chassis-Wheels-Devices dealer to Unionville.
    [li]Added Race Item dealer to Apollo.
    [li]Added Race Item dealer to Sanctuary.
    [li]Added Race Item dealer to Bunker.
    [li]Added Race Item dealer to Revival.
    [li]Added Race Item dealer to Crossroads.
    [li]Added vendors to Root for Hazard Kits and Broken Hazard Kits.  Balanced the levels of the other stores.
    [li]Added a "Spiked Spore Pod" quest item.
    [li]Added and activated the "Prison Transport" and "Sentinel Express" missions.
    [li]Grounded "A Cry for Help" mission with assets.
    [li]1081 New chassis variants for all races and classes in the game from levels 1-80.
    [li]Combat Prowess for Mutant Avengers and Champions has been added back into the game. These are passive damage add skills.
    [li]Added cast time to Human Skill Hestia Aerial Raider.
    [li]Added more power bonus and heat reduction to Absorbing Nanites.
    [li]Added Area Effect to Mutant Blood Burst Skill.
    [li]Added Human Repair Pods skill to Engineers level 30.

<span style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">-Changes</span>

  • Players can no longer Memorize something that someone else crafted from Memory (even if it's broken).
  • Players can no longer patent something that someone else has already patented.
    [li]Limits to number of Disciplines someone can learn are now based on Discipline tier, not player level.
    [li]A trade cannot be accepted if the items do not fit in recipient's inventory.
    [li]Players are no longer able to access Inventory while in an arena.  There will be a window covering it up, with a small statement on it.  You will be unable to unequip equipment you already had on you.
    [li]If you're starting a new character, you'll notice an abundance of new "First-Time Hints" that should help you with the features of the game.  If you never turned them off with your current characters, you may find a couple of new ones here and there as well.
    [li]Cleaned up some of the skill trainer stuff such as level is now 1-based instead of 0-based, and changes in display fonts.
    [li]Another round of tweaking car physics for better control and feel.
    [li]Inventory changed to maximum of 4 slots in cargo and locker - any additional inventory will be compensated to character in the form of sell value credits.
    [li]You can no longer unequip items in an arena match (there was no way to equip so you'd get stuck with no item equipped).
    [li]Updated shard names for launch.
    [li]Removed player feedback rating popup page.
    [li]Items crafted by other people cannot be Reverse Engineered or Memorized.
    [li]Items crafted from Memory cannot be Memorized again, but can be RE'd and Experimented on.
    [li]*Important!* It now costs a small fee to use INC to transfer from map to map (however, transferring within instances of the same map is still free).
    [li]The Discipline Tree window and Crafting window now share a tab, making a more obvious link between the two.
    [li]If the trade window is open, it automatically opens up the stack splitter window when clicking on stackable items for easy access (normally you have to hold SHIFT to open the stack splitter).
    [li]The skills window has undergone a makeover and should explain a little bit more about its layout.  The Faction/Skills tabs have been moved inside the window instead of underneath since they are really two parts of the same window.
    [li]New skill descriptions/layouts now feature "live stats" (time remaining, etc) when you roll over their icon.
    [li]Tinkering success formula has been tinkered with in order to make Tinkering easier. Try it out and let us know what you think!
    [li]Useable items should have yellowish inventory backgrounds in town again (even though you aren't allowed to actually use them in town).
    [li]We now default the skills window to the specialty tab since it's more important that people at least use the special abilities rather than all end up the same and whatnot.
    [li]Changed death dialog text to "You Have Wrecked."
    [li]Outposts/Obelisks now have their own specific Minimap icons.  They also don't have the "off the map" arrow icons since there are so many that it just became a perpetual jumble.
    [li]QuickBar skills will turn red if you are unable to use them for any specific reason (out of range, invalid target, too many summons, etc.).
    [li]If you are in a convoy, it adds the word "Convoy" to the text "Killing Spree!" to help communicate that killing sprees are shared across all convoy members.
    [li]Possessing a creature without being in hazard mode will continue to use the Hazard Mode QuickBar but now the two main buttons will be disabled.
    [li]If a character/creature has an icon over their head, it will now bump up the chat text that much higher as appropriate to keep the icon from covering up the text.
    [li]We have a better series of messages that go into your chat window when you gain a level stating how many attribute pts, skill pts, attributes, health, etc. that you gained.
    [li]When you change active missions in the journal, it no longer expands all the tabs.  Also, the journal should remember which tabs were expanded/closed when you close and reopen it.
    [li]Conducted a pass through missions to assure more rewards are being offered. 
    [li]Aurora: Made burgers in burger store infinite.
    [li]Duenna: Made some vendor balancing changes.
    [li]Duenna: Populated junk ornament shop.
    [li]Fireline: Repositioned NPC's in Fireline to be more fictionally correct.  They are not any harder to find.  Instead, the path to the NPC's is more linear, making them easier to find.
    [li]Ground Zero: Changed armor reward for troubleshooter certification 1.
    [li]Ground Zero: Lowered drop rate on mission items for food and loathing.
    [li]Ground Zero: Changed gadget reward for Chat-cap mission.
    [li]Ground Zero: Increased allowable distance from escortee for emancipation.
    [li]Ground Zero: Scav Racketeer and Justice Defector summons are now tougher - mission should be easier.
    [li]Ground Zero: Removed test vendors for Xeno K-Wave Tuners - players must now get them from region 3 and 4 Xeno enemies.
    [li]INC Rest Stop: Removed gadgets and ornaments from inc trinkets store - replaced with hazard kits.
    [li]Root: Populated junk ornament shop.
    [li]The Citadel: Populated junk ornament shop.
    [li]Waylon's Cave: Converted rare trainer to energy weapons for balancing.
    [li]Winston: Stripped patrolling behavior from vendors.
    [li]Enhancement and Gadget bonuses related to refire rate, bonus damage, bonus armor, bonus resistance, extended range and TacArc were marginally decreased for balance reasons.
    [li]Completed vendor balancing pass on New Tocado.
    [li]Completed vendor balancing pass on Fasthold.
    [li]Completed vendor balancing pass on The Warren.
    [li]Completed vendor balancing pass on The Dunlap Compound.
    [li]Completed vendor balancing pass on Stalwart.
    [li]Completed vendor balancing pass on Waylan's Cave.
    [li]Converted vehicle dealer into a race item dealer in Rust.
    [li]Completed vendor balancing pass on Crossroads, minus Hazard Kit dealer.
    [li]Completed vendor balancing pass on Revival, minus Hazard Kit dealer.
    [li]Completed vendor balancing pass on Bloodfarm.
    [li]Completed vendor balancing pass on Overlook.
    [li]Completed vendor balancing pass on The Falls.
    [li]Completed vendor balancing pass on Dreamtime.
    [li]Completed vendor balancing pass on Slaughter.
    [li]Completed vendor balancing pass on The Citadel, minus Broken Ornaments.
    [li]Reallocated "The Biomek Threat" to the Biomek Recruitment Posters.
    [li]Made the collect target "Alligrake Blood" in "Store for Stock II" to avoid confusion.
    [li]Did a complete pass through all missions for Min. Levels settings and Convoy Collect settings.
    [li]Reworked triggers on Western Front for "Prison Transport" mission.
    [li]Changed the min and con levels of the following missions so that they may be completed at the appropriate level:
    [ul]
    [li]Freebooter
    [li]Further Down the Spiral
    [li]The Downward Spiral
    [li]The Old Fashion Way
    [li]Total Recall

  • [/ul]
    [li]Changed the mission "Looking Up" so that it requires a prerequisite now.
    [li]Changed many collect missions across all regions so that they no longer drop items for the entire convoy; items must now be collected for each player.
    [li]Removed Fire Resistance from Mutant Champion Armor Adept skill.
    [li]Changed Repair Stream (Self) skill to be named Repair Surge (Self).
    [li]Changed vehicle inventory size to 1-4.
    [li]Changed vehicle chassis key size to 2x2 icon.
    [li]Changed Repair (Ally) for Biomek Constructor to be faster cooldown, instant casting, lower power cost, and now heals for more.
    [li]Changed Repair Stream (Ally) for Human Engineer to be faster cooldown, slightly higher power cost, instant cast, and now heals for more.
    [li]Changed Origination (Ally) for Mutant Shaman to be faster cooldown, slightly higher power cost, instant cast, and now heals for more.
    [li]Modified the XP requirements for each level, and the XP and Clink mission payouts to create balance across all levels and races.
    [li]Deleted two vendors from Scav Alley for vendor balancing pass.
    [li]Upgraded vehicle vendor in Fireline in order to balance it with the other races.
    [li]Updated the Wheels Dealer NPC spawn to use a unique NPC instead of a second instance of the Junk Dealer.
    [li]Completed vendor balancing pass on Omphala.
    [li]Completed vendor balancing pass on Sanctuary, minus Hazard Kit dealer.
    [li]Completed vendor balancing pass on Apollo, minus Hazard Kit dealer.
    [li]Some of the Mutant Hazard Chips for commando had regeneration rates that were too low. Normalized them to be equal to other classes.
    [li]Some of the Biomek Hazard Mode chips had regeneration, when they should not have. Removed it.
    [li]Increased the Regeneration rate for all Mutant hazard chips above level 11. Above level 24, the rates were doubled.
    [li]Increased the accuracy bonus on many player weapons.
    [li]Roundstone mission series changed minimum level to 21.
    [li]Set Ranklebiter to base level 45.
    [li]Chitinous Bloodspitter set to base level 46.
    [li]Activated the mission "Walking the Land" in the Proving Grounds.
    [li]Activated the missions revolving around the CB'er Bridge Base in Fetid Bayou.
    [li]Adjusted level requirements for missions revolving around the CB'er Bridge Base in Fetid Bayou.
    [li]Modified all Player weapons by removing any Tech/Theory/Combat/Perception requirements. This will make weapons generally more available to players.
    [li]Modified all Player weapons by removing any class requirements for Medium sized turret weapons, Medium Front weapons, and all Melee weapons.  This will make weapons generally more available to players.

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