The discussion came up about planar travel and the ability to create planar areas.
lso, I don't know if the whole spelljamming thing is still supported, either.
I think it's been mentioned in the most vague ways in flavor text for a few 3/3.5E products. I can't think of anything specific, but I think it was mentioned in the Lords of Madness accessory.
Patrick Mills responded:
Making planes the same way they are described in the books, particularly the movement rules, is going to be difficult to make perfectly accurate. For that you are better off using... actually there really isn't any engine out there that can do Limbo, is there? You are better off using the imagination engine.
That said, you can make some really cool looking areas, and with scripting and the VFX editor you should be able to make some very awesome areas that are good enough for anyone but super nerds. I say "good enough" because you have to comprimse when going from a setting that relies only on your imagination and communication ability to build words to a computer game where everything is very very strict and mathy. (Computers, for those not "in the know," are full of numbers. Like, hundreds of them.) And honestly, if it is cool and looks nice, who really cares that the game can't procedurally handle the morphic properties of the plane of Limbo?
