Gamespy, undoubtedly at the same event as the Gamespot editors, has a much more comprehensive "look" at the demonstration given by Feargus Urquhart:
Our demonstrator was none other than Urquhart himself, who began his presentation by showing us the character creation system. "One of the things we really tried to do in this game is really make the player feel like part of the world," he said as he clicked through a variety of racial and body features. "So we're really focused this time around on using alignment much more than most RPGs." As a result, the player will create more than just a collection of statistics with a face. Instead, character backgrounds will be an important part of the character creation process. Choosing to be a barbarian, for example, is not the end of the process. The player can choose to be a "bully," which will shift his or her alignment more toward the evil and chaotic side, or more of a vigilante type who enforces street justice with his or her fists. Such a shift would slide a player's characteristics more toward the lawful and the good.
Read their article here.
