While we may not see an actual DM client included in our retail version of NWN 2 come September, Patrick Mills makes the following assurance:
After reading (ok, glancing) over a lot of the stuff here, I'd like to point out a few things.
Firstly, no one needs a DM client to test things. We use the exact same tools that we are putting in the box. We do not use a DM client to test things.
Simply keeping the NWN1 DM client intact and "porting" it is just unreasonable and doesn't really make sense. NWN2 is not the same game as NWN1. Even if we change no functionality it's not like we can just merge the two code-bases, hit compile, and expect magic to happen.
None of us like that the DM client won't be available. I can't comment on time-frame because I don't know anything about it.
The good news is, since none of the developers here (or the testers or anyone else) have been using a DM client to test things, many of the same features of a DM client are available through script via the console.
For those who like to accuse Obsidian or Atari of lying. I've never seen anyone here lie to the community. Things get said that wind up not to be correct or that later change (who knows, maybe this post contains something that will one day be retracted?) Everyone here speaks to the best of their knowledge. At one time horses were a sure thing, we'd never cut those! But development is a rocky road and things change, and at some point someone has to look at what we have and say "No, we're not going to have horses, this just doesn't work."
So, when you hear devs speak, understand that they are talking about what they want, what they are planning on, how things stand at that moment when they say it.
While it's not the DM client, it should serve as a decent alternative and stopgap until one is released.
And...no...still no OFFICIAL word. Let's just wait and see.
