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Dungeons And Dragons Online: Sci-Fi Channel has a review of DDO!

| 12 May 2006 14:44

Well I didnt think Scifi was in the video game review bussiness, but Apparently I was wrong! Overall they gave DDO a B-, here is some of what they had to say.

Can't stand games that force you to buddy-buddy with others? D&D Online probably won't be your bag. As in its offline granddaddy, playing solo is simply impossible, and don't think you'll be the one to beat the system-it's just not designed that way. Of course, you could argue that's just fidelity to the legacy mechanics shining through. Point. But getting a good group together in the pencil-paper version can be a chore. Less so here, but without the immediacy of physical space keeping bodies attentive, offline distractions occasionally muck up major quests, like your party's cleric suddenly disappearing six levels into some crazy monster mash because his sister unplugged the computer (d'oh!). Brace for downtime sifting through profiles and gauging personalities to cobble together a reliable list of mature (enough) dungeon delvers.

But if you're patient, not socially phobic and don't mind sequential questing, then D&D Online can be a lot of fun. As fun at times as stumbling through a module offline with a real dungeon master, in fact. Though it can't replicate that organic sense of a single master editor and several participating subs, D&D Online compensates by keying descriptive voice-overs specially written for each dungeon, stuff like "the air feels damp and chilly, and you hear a scraping sound from somewhere below." It's amazing how much even a disembodied narrator can alter the mood with a few lines of text.

And the quests, ah, the quests-finally an online RPG that doesn't just scatter incrementally impressive bad guys through a stack of levels and dub the aggregate Ye Evil Den of Wickedness. Dungeons splay like honest-to-goodness mazes, deadly traps are hidden everywhere, and puzzles (yes, puzzles!) usually take a fair bit of ingenuity and info sharing to solve. Exchanging that information quickly can be key, especially in tactical combat, and toward that end D&D Online offers excellent in-game voice-chat support. I wouldn't even think of playing without a basic headset if you want to get the optimal "D&D" experience.

Read the full article here
Oh, and thanks to Roberto for pointing this out to me!

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