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Neverwinter Nights 2: Toolset Image & NW Vault's Upcoming Report

| 13 May 2006 00:34

On the official forums, Adam Miller noticed the following in the screens:

It's pretty amazing. Some quick comments:

* Walls are made out of placeable parts. I suspect larger buildings are going to be done the same way.

* Man there's a lot of familiar types.

* The water seems more "ripply".

* I noticed the "Framerate" tab at the top, which should come in handy when putting down placeables and creatures. That might explain the big 12 in the corner.

* We get our first peek at the environment tools. It looks like you can "paint down" water, though I'm curious as to how you adjust the relative height.

* The fort sort of looks like a single big placeable, but I still can't decide.

* I still want to say that there's a way to orient your textures (e.g. cobblestones), but I don't see an obvious way to do so. Maybe not.

* The "Snap" menu item suggests you can snap placeables somehow. To each other? Along some invisible grid?

* It's interesting how you can determine how items cast and receive shadows. That lets you turn off GPU-intensive options at the expense of larger areas. I suspect you can turn it off globally if your video card is older.

I can't wait to see the full interview. The toolset is probably the one aspect of the game I'm most excited about.

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