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Matrix Online: Increased NPC Damage

| 20 May 2006 15:06

This is the one that's going to be most immediately obvious while playing the game. Ever since the launch of Combat Revision 2.0, we've had some NPCs that weren't causing an appropriate amount of damage. For those of you who participated on the playtest server before CR2.0 release, you probably remember us having similar problems during testing.

While we were able to fix a majority of the issues, some still cropped up after release. The team has been going through the Carebear Stare sheet and figuring out where NPCs needed adjustment. They've completed this run through and you're going to see those changes when you jack in after Update 44.

As a general rule, you'll take more damage under CR2.0 than you did with the old combat system. This is because players and NPCs both hit more often-about 66% of the time in an even fight. However, because the system is designed to basically allow a single player to handle three even-con, single-chevron NPCs, each one should be doing somewhere around one-third the amount of damage a player would do.

So, if you've gotten used to rolling through groups of even-level NPCs, be warned that it may not be as easy as it was before.

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