Features Include:
* Dungeons that will change thier layouts based on player triggered events and time. Several configurations per dungeon level will be availible. Each configuration hides secrets you might be able to find on your quests.
* Wandering groups of monsters and horrors will invade the halls and rooms of these dungeons. One thing I could not stomach on many PW's is the static ("lets wait here for someone to come along and kill us") NPC's. Theme's of monsters will change over time along with thier layouts, making each step into a dungeon different from the last.
* Survival is key as you venture deeper into the Westshield Colony Island (of which Grim's Tavern is part of). Bring food, find food, keep yourself healthy, keep your sanity and your wits about you. Beware not only monsters, but other power thirsty adventurers (NPC and PC alike).
* While PvP will be a part of Grim's Tavern II, it will be factionalized with no XP loss for doing so.
* Scoring system will keep you on your toes and bring you benefits as your wrack up points. Compete with others to be top dog.
* Government - Election system will change the way the island is run, economy, what sorts of traders the island deals with and how secure civilized areas of the island will be. Become Governor and stop your rivals from changing the island too radically in one diraction. Deal with mainland diplomats who will desire trade and more from the island.
* Many unique boss encounters, with special events and scripting to make the encounter tricky and challenging.
* Roleplay as per usual with any world is what you make of it. But it will be encouraged, and supported by the staff.
If you are curious. Head over to http://gary.rockngames.com for more information. Grim's Tavern II will be prototyping many of these ideals with NWN1 soon with a small test server.
