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Dark Age Of Camelot: Tradeskill Notes

| 2 Jun 2006 02:58

General Changes and Fixes
The damage bonus on Legendary Weapons will now work on any target except other players.

Alchemy
The recipes for complex potions have been flattened so that crafted potions are no longer required as ingredients to make the final potion. Instead, you will only need a portion of the materials that were used for the ingredient potions. For example: Elixir of Might required both an Elixir of Strength and an Elixir of Constitution, along with ancient treant wood. You will now only need heated, dusty, and vapor distills and ancient treant wood to make the potion.

The recipes for the weariness and lethargy poisons have also been flattened so that crafted potions are no longer required as ingredients to make the poison.

Armorcrafting
(Pendragon Only) We have reverted the 1.84a change that removed the boned, svarskodd, nadurtha, and daingean legs, vest, arms, helm, gauntlet, and boot recipes from Armorcrafting lists.

Basic Crafting
Spellcrafting and Alchemy have been added to Basic Crafting for all realms.

Spellcrafting
All newly crafted staves have "50 Focus All" (on any newly created staff at any level) in the fifth slot. This allows the staves to be spell crafted in the other 4 slots and have the Focus bonus at no additional imbue cost. It should be noted that this focus bonus applies to all levels of all crafted staves.

All Legendary Weapons now have the first 3 slots open for spell crafting. This will not retro-actively apply to already created Legendary weapons. Only newly created Legendary Weapons will have the first 3 slots open.

Tailoring
(Pendragon Only) We have reverted the 1.84a change that removed the boned legs, vest, arms, helm, gauntlet, and boot recipes from Albion tailoring.

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