Just a quick update on the PW issue recently reported. Darren Monahan decided to clear up a bit of confusion and offer a bit of an encouragement to the masses:
Hello everyone,
We just wanted to clear up some rumors and/or misconceptions about what a client will need in order to play a multiplayer or persistent world game in NWN2.
We are making every effort to prevent the need for the server(s) to distribute scripts, dialogs, or any other proprietary data to the client so that it can be examined or reverse engineered.
The key thing we need to distribute to the client is the walkmesh for the level, which is data that tells the game how and where people can walk, as well as pathfinding information. This doesn't include scripts or any other text assets.
Hope that clears things up a little bit.
Thanks!
Darren Monahan
Executive Producer
Obsidian Entertainment, Inc.
Thanks Darren for that bit of info!
