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Dark Age Of Camelot: Patch Notes - Bolt Spell Changes

| 22 Jun 2006 15:17

- All single target bolts belonging to the Wizard, Runemaster, Eldritch, Shaman and Warlock have had their cast timers reduced by 20%. Thus, all bolt spells with a cast time of 2.5 seconds have been changed to have a cast time of 2.0 seconds, and all bolt spells with a cast time of 4.0 seconds have been changed to have a cast time of 3.2 seconds.

- Bolts have been changed so that they will no longer fail to hit a target in combat unless the target is being melee attacked by an enemy who is within a range of 200 units. In such cases, there is a 20% chance of failure for each attacker within a range of 200 units.

For example, there are three players - Player A, Player B and Player C. Player B is melee attacking Player A, and is within a range of 200 units. Player C is the bolt caster who is casting a bolt at Player A. Since Player A is being melee attacked by Player B, and Player B is within a range of 200 units, the bolt from Player C has an 80% chance of landing on Player A (not withstanding normal built-in hit/miss rates). However, if Player A has other attackers begin melee attacking at a range of less than 200 units, the chance of Player C's bolt hitting Player A will be reduced by 20% for each attacker. Therefore, if Player A is being melee attacked by two enemies within a range of 200 units, Player C's bolt only has a 60% chance of hitting; if Player A is being melee attacked by three enemies, then Player C's bolt has only a 40% chance of hitting; all the way up to five or more melee attackers, in which case Player C's bolt will completely fail to hit Player A.

This change is an improvement for bolt casters over how it functioned in the game prior to this version. Before, if a bolt caster attempted to hit a player who was in combat with one enemy - regardless of that enemy's range or type of combat - the bolt would fail 20% of the time. This also stacked up to 100%, but again with no discernment in the form of the attack. This new change does not penalize the bolt caster when his or her target is being attacked by enemies who are more than 200 units away in distance.

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