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Dungeons And Dragons Online: Get Out There and Help The New Players!

| 26 Jun 2006 19:27

So sayeth the Sporkfire!

There is immense excitement in the arrival to a new continent, especially one as story-filled as Xen'drik, ancient home of the giants. The city of Stormreach is the port of arrival for newcomers seeking fame and fortune. These adventurers soon learn that fame and fortune do not come easy and will be paid for in bruises and scars.

House Ghallanda welcomes new adventurers, and invites them to visit the taverns throughout the city. House Tharashk encourages veteran adventurers to seek out and assist new arrivals in their first adventures. The continent of Xen'drik will be mastered only by skilled and experienced individuals, and it falls to us all to work together to cultivate the talent we have arriving each day.

In the spirit of cooperation, House Ghallanda and Tharashk have partnered to reward individuals who assist new adventurers by helping them gain entry to the Harbor. We call upon the preferred professions of cleric, rogue and bard to guide their charges through the early tasks required by Gerald Goodblade or the rumored Low Road. House Representatives will monitor and select a few individuals each day who take the time to offer this assistance and reward them with recognition through the Stormreach community.

Guidelines
If you answer this call to adventure, we recommend that you be trained as either a cleric, a rogue or a bard. We do not seek mentors who will take the forefront of combat, rather we seek those who can support the efforts of the new arrivals to conquer the foes inside the quests.

Clerics
The primary expectation from the cleric is to cure the wounds of the battle-scarred combatant. The Cleric has a number of other abilities that can also enhance their companions' combat abilities, including Divine Favor, Protection from Evil and Shield of Faith.

Rogues
Rogues have the ability to spot danger in the form of traps and find treasure hidden behind secret passages. The Rogue's combination of Spot, Search and Disable Device skills will help the new arrival navigate through the harbor dungeons with much less danger from traps.

Bards
The song of a bard can inspire the brave and drive their combat acumen to new heights. Bards should also be ready to use the roguish skills they have acquired. Bards are able to cast Cure Light Wounds and Remove Fear on their allies to get them back in the battle. They can also Charm or Hypnotize monsters, diminishing their threat to their charge.

This is your chance to shape the future of Xen'drik's adventuring population. New arrivals need a mentor; Why shouldn't it be you?

Share your opinion on The DDO Main Boards!

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