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Gods And Heroes: Gamespot.com Q&A - Monsters, Team Battles

Gamespot.com has posted an interview with Stieg Hedlund covering many aspects of Gods & Heroes: Rome Rising. In it, Stieg discusses everything from character classes to instances. Here is a preview:

"We do use instances, but not willy-nilly--there are two reasons we'll make one: If we are creating a scripted event that won't make sense to those not involved (and will break immersion or remove resources for them), we'll do that in an instance. It's a good way to eliminate "spawn camping" (staying in the same place and repeatedly fighting the same enemies as soon as they "spawn" into the world) and to make events that are more heroic and centered around players and groups. The other reason is for computer performance. One of the big payoffs of squads is epic warfare, where we'll tune an area so that a full group with full squads can do battle with appropriate numbers of foes. We put things like this in an instance, because if another group like yours shows up it'll be hard not to have a drop in performance with that many characters onscreen."

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