Richard Garriott aka Lord British has answered a few questions about his latest MMOG project, Tabula Rasa, for Sia 'Garrett' Manzari over at RPGDot. Here's a snippet:
RPGDot: I heard that UO didn't work out very well in Korea, while Lineage didn't have much success in North America; still I personally always felt that both games were very much alike. Which important features that make these games so differently accepted did I miss out? How different is the player base in Korea from ours?
Lord British: Asian players do differ from US players in some important taste issues like PVP, which is very popular in Asia but no so much here. That being said, in design discussions we all seem to favor similar broad design issues. UO and EQ have both failed in Asia, just as L1 is small in the US, We think this is largely because, unlike in their native markets, they were not 1st to market. We believe new games stand a much better chance of crossing the ocean as they will be new state-of-the-art games when they cross over.
*sigh* Marvellous. We live in CareBear-Land. *grumble*
Hehe! Here's the full article:
