The more we hear about this game the more amazing it seems. While not telling us exactly what Alchemy will do, just the process of creating the potions will be intricate and fun!
[i]I did, however, get some new assets to use for Alchemy, thanks to the hard-working artists and world developers here at AE. (Shout out to Tyler in the Art Dept., and to Jeremy, Anthony, Migo, and Joe in World Development - keep it real, yo.) In getting Alchemy from the notepad to the monitor screen, I needed new machines and a tool set dedicated to Alchemy. We're using the mortar and pestle combination as the tool an Alchemist will use to create potions. Tyler created visible geometry in the form of the mortar and pestle that the player wields in his or her right hand, and it will be shaded and tinted according to what kind of stone it is made out of. The World Devs made some new machines for players to interact with when working with their Alchemy formulas. For example, a player will be able to grind down various metals and stones using a millstone, while the player will actually make potions using a very cool looking cauldron. Along the way, some auxiliary assets were made to support Alchemy as well. For example, Alchemy currently requires the use of a glass potion bottle. In order to make a glass potion bottle, one needs to use the Earthencraft skill (a combination of Glassblowing and Pottery) and make some up. As a result of this, we now have glassblowing rods (the tool for blowing glass), sand deposits (sand is refined into glass nodules), and casting boxes (the machine used for glassblowing). Several other assets were made along the way as well - it all ties together as a skill like this is brought to virtual life within the game world.
[/i]Glassblowing!
