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gamebunny.com: Developer Shakedown

| 2 Sep 2003 05:25
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With your host - David Moore

Developer Shakedown Pt.1

Recently we shook a few MMO game developers by their collars and demanded they answer a few questions regarding the present and future state of persistent world gaming. Here now are the responses to our first 2 inquiries. We'll bring you pt.2 next Friday. (Oh alright, we actually asked them quite nicely to participate).

This week's developers are: Daniel McMillan of Cosmic Origins (Frontier 1859), Julia Howe of Cyber Warrior (Rubies of Eventide), Al Corey of Playnet (World War II Online) and Jorgen Tharaldsen of Funcom (Anarchy Online).

gamebunny:
"How important is it to interest the less-hardcore gamers, blue-haired grannies, younger kids, etc. in massively multiplayer gaming?"

Developer Shakedown Pt.2

Last week we presented part 1 of gamebunny's 'Dev Shakedown' where we politely shoved a few MMO game developers into the hotseat and had them answer a few questions regarding the present and future state of persistent world gaming. Here now is part 2.

This week's developers are: Matt Firor of Mythic Entertainment (Dark Age of Camelot), Daniel McMillan of Cosmic Origins (Frontier 1859), Julia Howe of Cyber Warrior (Rubies of Eventide), and Al Corey of Playnet (World War II Online).

gamebunny:
"The recent success of Star Wars Galaxies raises a few interesting questions:

Is a massively multiplayer game ever truly ready for release to the public or will they always be released in a slightly unfinished, fairly buggy state and how do titles without a well known license compete in the marketplace?"

Are you interested in the answers to these and other questions?

Then head on over to gamebunny.com and check them out.

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