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Ballerium Progress Report

| 23 Sep 2003 18:24

Hi all,

This is an update on what's been going on Through the last two months of development. Much has changed, and much has yet to be changed.

    [li]Redesign:

    Some have been said on the previous release regarding the redesign that Ballerium is going through. While more information will be revealed later on, the main redesign features
    are:

      [li]City control and conquest: Previously Players in Ballerium just interacted with the cities. As a result of testers input and our own thinking we've developed a system by which players can actually conquer cities through the possession of control points located in the cities. Controlling cities allows a player to receive a portion of the city income in exchange for the extra protection granted to those cities.
      [li]An improved army management scheme that takes care of some disturbing micro-management that disturbed players of the pre-beta version. Players can now create a limited number of heroes out of their experienced soldiers. Those heroes can further improve their abilities, learn skills and can even be revived once killed.
      [li]At least in the first version of the game, the world map will be divided into large islands of ~5000 players each. This came up from our publisher in Taiwan, after they reached a conclusion it is better for the players. The gameplay results are that players now actually have a chance of being the best of their world, even if it's "only" a 5000 player world. Should this concept prove to be wrong, it may later be changed back.
      [li]Races -
      [li]The interface is being further improved. Pictures of the new interface will be displayed in the gallery once it's complete, within less than a month.
    [li]Technical issues:[ol type="a"][li]Win98 support is being handled.
    [li]Localization support is being complete
    [li]Improved game-engine and offline manager stability.
[li]Timeline:

The current Ballerium is a much better game. But those improvements cost a price. In order to enable us complete all the said changes, and in order not to release a premature product, it is now estimated that we would need to wait till Christmas before releasing the Public Beta (hopefully supporting about 5000 testers). It is estimated that such a beta could take as much as 6 months to finish.

[li]Expo Pictures:
As you may know, Ballerium has been presented on E3 some 4 month ago (pictures available on the gallery). What you may not know - is that the game has recently been presented in an expo in Taiwan. Some pictures from the event have also been added to the Gallery.

[li]Sanctum, Ballerium's Publisher in Taiwan, are working on a localized version of this website. Once available in Chinese, we'll let you know.

[li]New pictures released to the gallery
(http://www.ballerium.com/community/gallery/):

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