FT. LAUDERDALE, Fla., March 31, 2004 - From the red-brick and ivy tradition of century-old universities to modern national systems of technology schools, game art and design degree programs have exploded. A scant few years ago schools in North America offering game-related degrees were a handful at best, but as the game industry has continued to grow and, consequently, gain respectability in business markets, so too have the number of schools offering game-related degrees. But has it become a case of quantity over quality? How do schools establish successful, effective curriculums? During the upcoming Seventh Annual Prentice Hall Information Technology Seminar in Las Vegas, Nevada, April 2-4, 2004, Marc Mencher will deliver his acclaimed presentation on establishing game degree curriculums for colleges and universities. With his 12 years of experience as a recruiter in the game industry, Mencher knows exactly what the industry requires in its hires and what the successful job candidate should know upon graduation.
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